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Selling new players?

Started by xternal, January 11, 2006, 10:02:20 PM

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Levi Kornelsen



You know what?  I have people read that little paragraph about the shopkeeper.  Then I say, "You ride town to town fixing other people's problems.  Who don't want their problems fixed.  Oh, and then demons get involved.  Demons?  Maybe 'talking tongues and spinning heads' demons, maybe horns and tails demons, or maybe just bad luck the farm fell in demons- maybe everything is in people's heads.  But the sin and hate, and the murder?  The West Oakland ghetto in a small town?  That's all real."

"You've got your pack of Dogs, the King of Life, and a gun.  And that's 3 in Authority.  Now what?"



Quote from: Levi Kornelsen on January 12, 2006, 04:09:37 PM
Quote from: Blankshield on January 12, 2006, 04:03:54 PMI raved about it.  Total socially inappropriate fanboy behavior.

As soon as you get three or more people raving, it stops being innapropriate.

It becomes a society unto itself.

And, if the raving sounds good, it becomes a society people want to join.

In other words, it becomes a Cult.

Frank T

I don't know how much credit your gaming buddies give you. For me, this phrase worked pretty well:

"Dogs is the best RPG I have ever seen."

- Frank


That's the one I used. ;)

That is a funny thing.  Doesn't the 3 in authority ceremony make you a cult?
You could run a game like this.
Maybe the King of Life is just a really big demon with a high council of sorcerors (Those High Stewards or whatever they are called, can't find it in the book at the moment) A bunch of possessed (Instead of the I'm a Dog trait, all the dogs have a relationship to the dogs, which is their demon) and when 3 in authority get together, sorcery is enacted to bolster their power.

Interesting twist, but ultimately unnecessary I think.  Still fun to think about.

Levi Kornelsen

Quote from: TheHappyAnarchist on January 12, 2006, 09:19:45 PMInteresting twist, but ultimately unnecessary I think.  Still fun to think about.

...Can you say "Rogue pack of Dogs using ceremony as Sorcery" and "Write them up as a town"?

Because I can.  In fact, I think I do.  Show me that!


Quote from: TonyLB on January 11, 2006, 10:43:15 PM"In this game you play the spokesman of God.  You come into a town that's rife with sin and trouble, and everybody wants you to tell them what God wants from them, and so you do.  And the GM watches you in awe and horror, and says 'Wow ... that's what God wants?  Cool,' and the other players say 'That is one sick, twisted God we just made,' and you say 'Yeah, but the world is a screwed up place, what're you gonna do?' "
That's frickin' awesome Tony! I will use this verbatim.




Here in NYC, with the nerds, we have players lining up to play Dogs, especially once they've read it. My boyfriend's mother, who has had an abiding interest in the LDS for many years, but (thinks she) hates games was even tempted to play when I showed it to her: she read it cover-to-cover (skipping some of the mechanics bits due to her dice allergy) Honestly, I've found that the text is its own best sell; kudos to Vincent!

- Alexander
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.

- Samyutta Nikaya III, 14


I like to have two or three games on hand and see what catches people's fancy.

If the table isn't obviously turned on by, "You are quasi-Mormon gunslingers dispensing justice in a west that never was," then it is on to the next game's pitch.  I want them into the concept with both feet.

Hope that helps.