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Proto-NPC's to NPC's before play
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Topic: Proto-NPC's to NPC's before play (Read 2408 times)
Vaxalon
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Posts: 1619
Proto-NPC's to NPC's before play
«
on:
January 24, 2006, 01:22:40 PM »
I realized, in a thread over on Vincent's blog, that I had mistaken my own way of doing NPC's for the book way.
My bad.
That being said, I'd like to speak about my way... a somewhat more traditional way of making NPC's.
When I'm making up a town (just like when the players are making up PC's) there are certain things I want to say. Certain things I want to come up. One of the places I can give that some authority is in the traits and relationships that the NPC's have.
So rather than leaving all my NPC's traits and relationships blank, I write a few things down.
"Comfortable with money." "Roaring." I don't fill in ALL of the blanks most of the time, but I do occasionally.
I do this for two reasons.
For one thing, when I'm GMing, I'm paying a lot of attention to the cool ideas that the players are having, and less to the cool ideas that I had when I made up the NPC in the first place... ideas I don't want to leave behind because I forgot.
For another, there's a lot of 'handling time' in thinking up traits and relationships on the fly, time I'd rather spend playing. Quite frankly, I have a lot more time available to me in front of the computer than I do in front of the players. Anything I can do ahead seems to be worthwhile.
Am I missing something?
Am I missing out on something?
Maybe what I could do instead, is write up a thumbnail sketch of the NPC's, with all my little ideas about what they're like, ahead of time, but not assign their attributes until game time. Then, if play warrants it, I can just drop the text into a blank trait and go. That seems pretty much tantamount to what I'm already doing, though.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
lumpley
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Posts: 3453
Re: Proto-NPC's to NPC's before play
«
Reply #1 on:
January 24, 2006, 04:52:15 PM »
As long as you're scrupulous about not letting your pre-made NPCs predispose you to any particular conflicts or outcomes, I'm sure it doesn't matter.
The existing rules fulfill a couple of design goals that making NPCs in advance wouldn't have, but that's neither here nor there.
-Vincent
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Arturo G.
Member
Posts: 333
Re: Proto-NPC's to NPC's before play
«
Reply #2 on:
January 26, 2006, 09:35:03 AM »
Hi, Fred!
We were discussing about this in the thread:
[DitV] Assigning traits to NPCs on the fly
People came up with some ideas I think were pretty interesting, although I have not yet try them.
Arturo
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