Forum changes: Editing of posts has been turned off until further notice.
Started by Absinthe, January 27, 2006, 11:18:41 PM
QuoteI meant nuthing more than to put him to sleep but my superb roll on the bluff made this fellow think he needed to be poisoned.
QuoteWhat I mean to get at however is that I want game play to be just as exciting at medium and high level as it is at 1st. The biggest thing that I feel reduces that joy is when the dice mean so little because the stats and skills are so good. Every action is met with success unless heavy modifiers are put into place with many games.
QuoteBut you are putting heavy modifiers into place: you're increasing the difficulty of actions as characters rise in level.
QuoteWhat I think would help you the most in designing your game right now is exposing yourself to other games. Every game faces the problem of keeping the game exciting and making sure the dice always mean something: you need to see how those other games do it. It sounds like you've had a lot of exposure to Dungeons & Dragons. What else have you played? What did you enjoy, and what did you dislike about those other games?