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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 93 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Recorded Dogs game  (Read 3115 times)
Vaxalon
Member

Posts: 1619


« on: January 23, 2006, 04:10:51 PM »

I recorded three hours of Dogs play yesterday, but the files are a little noisy.  If anyone would like them, to try to pull out useful "actual play" examples to use in teaching people the game, please contact me.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
coffeestain
Member

Posts: 165


« Reply #1 on: January 24, 2006, 09:44:15 AM »

Fred has graciously allowed me to host these files on my website.  I'm about half way through the first file of the actual play session and it's been a very interesting experience so far.  I'm learning quite a bit.

I'm only sad that the accomplishment recording has gone missing, I would love to hear how that went.

Anyhow:
Character creation
First session pt. 1
First session pt. 2

These are .wav files ranging between 9 and 20 megs.  Feel free to download them, I've got more bandwidth than I know what to do with at the moment.

Regards,
Daniel
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pedyo
Member

Posts: 54


WWW
« Reply #2 on: January 25, 2006, 10:13:42 AM »

Thanks for sharing this. Ive long been wondering how the moment-to-moment play of DitV (and other games) is, and this helps me a lot. Is this session representative of a typical DitV-game? I though itd involve a whole lot more escalation, some gun-toting and shouting?
Anyway - this just to say that Ive learned from listening to this (shame about the accomplishments, though).
/Peter
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Peter Dyring-Olsen
Vaxalon
Member

Posts: 1619


« Reply #3 on: January 25, 2006, 10:20:49 AM »

I have no idea whether it's typical.

I can tell you that I have run three previous Dogs games, and the fact that this one did NOT include a final judgement (yet) cuts out a seriously important piece of the game.  The players have discovered a lot of knotty issues in this Town, and it may take an entire session to work them all out... complete with gunfights, sorcery, demonic posession, and maybe even hate and murder.  The two brothers are already false priests; it only takes a short step from there for them to become sorcerors.

For example... Brother Hiram has already convinced himself that his brother isn't qualified to be Steward, and that he has the authority to try to replace him.  How far is it from that for Brother Hiram to decide that the Dogs are likewise unqualified, that their authority is suspect?  That *he* is the one who is listening to the King of Life?

Expect escalation in the next session... bigtime.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
xjermx
Member

Posts: 63


WWW
« Reply #4 on: January 30, 2006, 06:26:02 AM »

I'm going to use Audacity to create a recording when I can get a couple of people together for a game of Dogs.  Audacity records and can export into MP3 format for podcasting and so forth.
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