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Started by DevP, February 06, 2006, 01:10:04 AM
QuotePlayers will give the GM songs that they feel are appropriate for their character or the setting. Once per session, in a conflict, the player may invoke this musical theme. The GM will cue up the song to be played; the character will recieve an extra 1d6 towards the conflict. In-game, it could be said that only the most holy or most damned souls can hear this music, and then only faintly. (So what your character hears is up to you.)