Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, February 11, 2006, 01:04:06 PM
Quote from: JonasB on February 14, 2006, 04:30:02 PMMy personal and subjective experience:
Quote from: lumpley on February 14, 2006, 04:12:41 PMMan, a lot of people are all going on about this without ever just asking.
Quote from: talysman on February 14, 2006, 03:40:37 PMBut I'm inclined to agree with John Kim that malformed "storytelling" games don't cause this kind of behavior, they select for it. In fact, I will go one better: I think these kinds of story-damaged people already existed in the "dungeon-crawl" style rpg scene, and when some people got bitten by the same bug Walt describes and tried to make a storytelling game, the only way they could achieve a story was by having the GM create the story and railroad the players, because most playgroups had these story-damaged people in them already. AD&D2e isn't the cause, it's the symptom; frustrated people who wanted to tell stories couldn't do so collaboratively or with "Story Now" methods, because some of their players just couldn't grasp that kind of play.
QuoteHow do we know whether or not games like Sorcerer produce a like form of damage,
Quote from: Wormwood on February 14, 2006, 05:00:43 PMI'll put this as succinctly as I can:How do we know whether or not games like Sorcerer produce a like form of damage, especially on people who were unexposed to "storytelling" games? - Mendel S.
Quote from: John Kim on February 14, 2006, 04:49:25 PMOffhand, I don't think that dungeon-crawls select for the story-damaged.
Quote from: Rustin on February 14, 2006, 05:19:34 PMThe test for damage or stunting seems to be the inability to correctly read and apply other gaming systems.... and then rationalizing, saying that these games are missing something because it is not doing what Sorcerer has taught them?
Quote from: Walt Freitag on February 14, 2006, 05:45:06 PM...then you're going to get dysfunctional Narrativism no matter what your intent was going in.
Quote from: JonasB on February 14, 2006, 05:33:41 PMHow do we separete the inabilty of a person to "correctly read and apply" a game system from a game system inherently incompatibility to that person?How do we distinguish between a rationalising person and a game system that are really missing something when applied to that person?Is the inability to like and/or understand narrative rpg:s any weirder than the inability to like beer, football or computer games?