Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, February 11, 2006, 01:04:06 PM
Quote from: joshua neff on February 11, 2006, 08:39:47 PMI'm little by little realizing exactly how I've let myself become damaged and how I've perpetuated the damage. I'm little by little realizing how I can shake off the damage and relearn how to have fun playing RPGs. Sometimes it seems like an awfully slow process. There are a lot of learned habits that, in the heat of playing, are hard to break sometimes. And you can't do it yourself--this is a social thing, so you need other people playing with you who are either undamaged or want to fix the damage.
Quote from: JonasB on February 12, 2006, 07:59:28 AMShowing page upon page of "proof" why your way is "better" is one thing, but trying to define fun is to me nothing but delusional.
Quote from: Ron Edwards on February 11, 2006, 01:04:06 PM... keeping in mind that I'm talking about the specific Creative Agenda of Narrativism, in its most abstract form (i.e. not talking for the moment at all about Techniques).
Quote from: ricmadeira on February 12, 2006, 08:41:16 AMAt least I take it to mean that if your Fun does not equate with Narrativism, you need not apply. As a regular reader of your blog, I guess that's the case. :)
Quote from: Gregor Hutton on February 12, 2006, 08:55:07 AM...and hasn't experienced dysfunctional play first hand, and had their mind clouded to what the f'k we were really trying to do along the way, then...
Quote from: JonasB on February 12, 2006, 09:44:25 AMFun is 100% subjective[.]
Quote from: Artanis on February 12, 2006, 10:27:09 AMThe games Ron mentions place themselves as a means of creating a compelling story, but the methods (techniques) they present do nothing to support that.
Quote from: JonasB on February 12, 2006, 10:53:37 AMTo me this simply tells me that the person do not know the same theory that Ron does and/or that he is not interested in theoretical aspects of his storytelling at all. When did Ron get to define the word "storytelling"? Would it be better if the games claiming to be storytelling games called themselves "experience creating" instead, but othervise remained the same?
Quote from: Ron Edwards on February 12, 2006, 11:39:40 AMAll of which is a fancy way to say this: nowhere above did I say irreparable brain damage. In fact, rather the opposite. Levi, you might want to take that point to heart.
QuoteFurther, I find the idea of framing this difficulty as "brain damage" to be unhelpful and potentially even forming of negative habits all of it's own - Self-deprecation that doesn't lead to positive change is useless, and condescension at any level, which is a natural outgrowth of framing things in such a fashion, whether or not it's your intent, actively retards any process of growth and learning.That's my position on it.