Forum changes: Editing of posts has been turned off until further notice.
Started by Clyde L. Rhoer, February 16, 2006, 02:56:03 PM
Quote5) How does Character Creation of your game reinforce what your game is about? *weak*I'm not sure.
Quote6) What types of behaviors/styles does your game reward (and punish if necessary)?Is this asking about supporting specific creative agendas?
Quote7)How are behaviors and styles of play rewarded or punished in your game?Why is this a seperate question, could it be answered with 6? Is it about creative agendas?
Quote8)How are responsibilities of narration and credibility divided in your game?
Quote9) What does your game do to command the player's attention, engagement, and participation?
Quote14) What sort of product or effect do you want the game to produce in or on the players?I don't know. What are some examples of product and effect in the vein of what this question is asking?
Quote15)What areas of the game recieve extra attention or color? Why?I don't understand this question. My guess is characters.