Forum changes: Editing of posts has been turned off until further notice.
Started by dyjoots, February 18, 2006, 04:19:39 AM
QuoteCharacters are defined by Traits, which can be anything at all that the player finds interesting about the character, including superpowers and relationships
QuoteThe game strongly rewards getting involved in conflicts, no matter what the outcome.
QuotePlayers are also given narrative authority over their own failures in a conflict, simultaneously a big responsibility and a hell of a lot of fun.
QuoteManaka uses conflict resolution, where each side in the conflict chooses their stakes, and one side (usually the player, as most conflicts are GM vs. player) rolls 4dF, adding their conflict attribute and subtracting their opponent's. If the total is 0 or more, the rolling side wins. If it's lower than 0, then the player has an opportunity to sacrifice their character's physical and mental health to try and succeed. The results of a conflict, whether they win or lose, give the player an "Experience." If they lose, then the Experience can be used to get a penalty for a conflict related to it, and an XP. If they win, then the Experience can be used to get a bonus for a conflict related to it, if they spend an XP
QuoteCharacters definitely develop in the game, by gaining a sort of character trait that allows them to gain bonuses to particular later rolls.
QuoteConflicts (any point at which two characters want mutually exclusive things) are the core of the game and the vast majority of the rules are written to make them important
Quote from: Troy_Costisick on February 21, 2006, 07:48:32 AM-How are traits in your game decided? Like, what are the limits and constraints you give the players to help them create their characters.
QuoteQuoteThe game strongly rewards getting involved in conflicts, no matter what the outcome.-Does this include getting involved in other people's conflicts?
Quote-What mechanics do you have to make sure that a failure "hurts" and that players don't soften the blow of their own defeat.
QuoteQuoteCharacters definitely develop in the game, by gaining a sort of character trait that allows them to gain bonuses to particular later rolls.-Are these the same kind of Traits a character gets in the creation phase of the game?