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Started by Bailywolf, February 17, 2006, 01:49:44 PM
QuoteNext, the players get to define the relationships between all these people, places, and things. This needs to be a collaborative process, and ideally a cooperative one.
Quote from: dindenver on February 20, 2006, 01:21:10 PMHi! Maybe the relationships define the stats. If you char has a relationship with a blacksmith, maybe they are strong. and if they have a relationship with alibrarian, they are booksmart, etc. You can setup certain Community archetypes that when a relationship is established by the player, the character's stats are influenced. Just a thought, but it might be a way to get casual gamers more emotionally involved in the community building process...