Welcome, Guest. Please login or register.
January 16, 2022, 03:08:14 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 40 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Author Topic: [DitV] Player conflict resolved in play.  (Read 1949 times)

Posts: 226

Alexander Newman

« on: February 19, 2006, 07:24:37 AM »

I wrote about a player conflict that came up in the Czege'n'Bake(r) series I am running at the GGG.

The first conflict of last Friday night's session was a neatly encapsulated moment of two players resolving a difference of opinion about what their Dogs should do next, by using the dice mechanics. At least one of them learnt something about his Dog (and, I suspect, himself as a gamer) in the process.

The game as a whole has been very, very sweet. There have been times when I've jumped for joy. More, anon.

Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.

- Samyutta Nikaya III, 14
Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!