Forum changes: Editing of posts has been turned off until further notice.
Started by reaction, February 20, 2006, 03:22:34 PM
QuoteAt the end of each session where your character fights alongside a teammate, that player puts a box next to that teammate's name on the character sheet. When performing a team manuever with that character, you may add that number of free successes.
QuoteAfter a character dies, each character has a penalty to all rolls equal to the number of unchecked boxes next to the missing character's name. At the end of each session, each player can check off one of the boxes, as part of the grieving process.
QuoteAt the end of each session where your character fights alongside a teammate, that player may choose one of those teammates and pay Time Points to put a box next to that teammate's name on the character sheet. When performing a team manuever with that character, you may add that number of dice (not guaranteed successes).
QuoteThe point cost would probably be equal to the new value of the teamwork stat, and grief would work pretty much the same way, paying points equal to the value of the stat each session after the teammate's death to lower the stat by one each time.
QuoteThat should prevent an unchecked cycle of power growth.
QuoteI was also considering a sort of 'fumble' idea, where any teamwork dice that came up ones lowered the teamwork stat.
QuoteDo you think this solves the problem David brought up, or just softens the edge on it? I know I won't be able to prevent every problem with this game, but I'd like to do my best.