Forum changes: Editing of posts has been turned off until further notice.
Started by clayton_mcfarland, February 22, 2006, 04:07:32 PM
QuotePlayers receive CP (character point) bonuses for capturing the proper feel of action...
Quotebut the game GM'ed in a very traditional fashion.
QuoteEach player has an advance scheme. A table of attribute, skill and ability advances that they can purchase with character points. Each player can customize these advance schemes based on the type of character that they've created, so that they can build their character and control the upgrades to exactly their preference.
QuotePeople who are already familiar with RPG's and are looking for a fresh new setting in which to set their games, and people who are looking for a complete system all in one resource book.
Quote "How does one "capture a feel" and what does "proper" mean in this case?"
QuoteIs the GM compelled in any way to gear the game towards aspects of the player characters?"
Quote"Interesting. Does this mean the player chooses the character's advancement path during the character generation phase of the game?"
Quote"As you go further in your design and its overall picture becomes more clear, I'd encourage you to develop your answer to this last question a bit more."