Forum changes: Editing of posts has been turned off until further notice.
Started by Keith, February 26, 2006, 09:20:57 PM
QuoteWhenever a pool is not at its full level, it can be refreshed, restoring it to its full level by the character performing an in-game action.Vigor is refreshed whenever your character engages in an act of physical exertion (including physical abuse, such as drugs, drinking, staying out all night) with another character, specifically for the intent of enjoying yourself.Instinct is refreshed whenever your character engages in an act of social pleasure (examples: a date, going to a party, playing a game of chance) with another character. Reason is refreshed whenever your character engages in an act of intellectual stimulation (examples: a night at the opera, a philosophical debate, playing a game of skill) with another another.
QuoteActually I don´t see how your system differs from Hit Points. You have 25 HP, they are called Health Points, and every five of them, there is a fluffy thing where you lose some lucidity; also, gaining back one Lucidity point would be regaining 5 HP. You hit the last of your HP, you´re out of the game. I think you´ve got (D&D) hit points, what, please tell me, would be the difference?
QuoteWhat if life was just one losing battle and the more lucid you got the more your "powers" slip away.
QuoteWhen I let loose and go along for the ride then I continue to dream. As soon as I attempt to control the details of the environment, then I wake up.
QuoteSo your game is about people who have a sense of loss and are escaping this loss through a shared dream?I think a neat idea if you are using a sort of pseudo hit points might be to reverse the way that type of typical system works. Why have normal physical things that damage you in a dream? If you are tying to escape loss, what if it is situations that force you to remember or address that loss is combat and can hurt you?
QuoteI hate to possibly cause you to type irregularities more, but I'm curious about them. (Perhaps you could copy and paste the word? *grins*) What causes irregularities? Are they caused by collision with other dreamers desires? Is there something deeper that causes them? If you grow in power as irregularities come up, can you explore the "why" of Neverwake?
QuoteI'm also curious, if my character spends time with someone, how real is that person? Say using my example from before, my character spends time with the daughter he lost to the serial killer. How real is she? Maybe this is something you want to keep ambiguous, which is fine, but I am curious.