Forum changes: Editing of posts has been turned off until further notice.
Started by Roy, April 16, 2002, 12:34:44 AM
Quote from: RoyTo the rest of you: Is this thread helpful? Do you agree with the advice here or disagree with it?
QuoteI tried it last night, and it was so useful I felt like kicking myself in the head too.
QuoteI have certainly imagined my "perfect game" many times before, but have never gone through and done a treatment of it as you have. In many ways I have kind of done things in the reverse, I have had a vision of the gameplay I want my game to support, and have been constructing the mechanics and concepts to build up to this game play.
QuoteHave you found being able to draw on this "game treatment" helpful in communicating the nature of the game to other people?
QuoteEach iteration or attempt at it by me has refined it, giving way to the broader design I have for it now.
Quote from: RoyWhile responding to another post, I mentioned the way I start designing RPGs. Ron thought it would be interesting to develop the idea further, so I'm starting a new thread dedicated to exploring this idea. I would love for everyone to jump in and help us flesh this idea out.Anytime I want to design either a new setting or a new system, I'll sit down and imagine what a "perfect" game session would be like when it's actually played. In my mind's eye, I'll actually see fictional players sitting around a table playing my game. As they're playing their game in my mind, I'll write down the game in a dialog format without any details of how the system behind the game works. Here's an example of a game in progress:
QuoteOh yeah, one point I wanted to make, is that I believe including some mechanical details in imagining how the game is playedcan be very useful. Not so much about the actual implementation of those details, how results might be derived, but how those results would be used. For instance, one of the major elements of my design is the use of an underlying log scale for the trait scale. The players use of this Table/system is a major element of the design, and will majorly shape the game language of the system.
Quote from: RoyThe reason I quit doing it like that is that I found I became married to a cool mechanic that just didn't fit the game I was trying to create. Sure, it could have worked beautifully in a different game, but just not in the game I really wanted to design. Now I believe that the game mechanics should evolve from your design goals and should be totally integrated with your setting. It's tough to do but when you accomplish it, it's sheer magic.
Quote from: RoyMeanwhile, the GM sits back, smiles, and quietly writes himself a little note. It reads: "She's not a ghoul anymore. She's a vampire."