The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 21, 2022, 02:31:50 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
72
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Half Meme Press
(Moderator:
Paul Czege
)
[Bacchanal] A question on soldiers
Pages: [
1
]
« previous
next »
Author
Topic: [Bacchanal] A question on soldiers (Read 4784 times)
Victor Gijsbers
Acts of Evil Playtesters
Member
Posts: 390
[Bacchanal] A question on soldiers
«
on:
March 18, 2006, 06:47:30 AM »
Tonight, I will play my first game of
Bacchanal
, so I just reread the rules. They leave me wondering: if someone puts a soldier in my glass during the initial set-up, I seem to have a very real chance of rolling the soldier as the highest die. This would immediately end the game for me, giving me a total of only three narration turns.
That seems an unfortunate possibility. Am I reading the rules wrong, or is there some reason to allow this the-game-is-over-before-you've-really-begun possibility?
Logged
My blog:
The Gaming Philosopher
Paul Czege
Moderator
Member
Posts: 2341
Re: [Bacchanal] A question on soldiers
«
Reply #1 on:
March 18, 2006, 09:46:06 PM »
Hey Victor,
Yep, if you roll the Soldier high on your first turn you're eliminated after your second narration. I definitely debated whether to preclude this. And I did lower the odds by prohibiting a player from being allocated more than one Soldier in his starting glass. But playtest feedback on early eliminations actually left me thinking I didn't have a good reason to wholly prohibit Soldiers from set-up. Because enjoyment of the game experience actually wasn't diminished by the early elimination. Players almost universally seemed to enjoy the audience role when it was thrust upon them. And if anything, an early elimination actually seemed to make a player hot to play again.
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Victor Gijsbers
Acts of Evil Playtesters
Member
Posts: 390
Re: [Bacchanal] A question on soldiers
«
Reply #2 on:
March 19, 2006, 04:21:42 AM »
Ok, I see. We played using an optional rule that the player can always choose whether a soldier/companion high ends his/her game; if it does, follow the normal rules; if it doesn't, just narrate a scene where the soldier/companion plays an important role. This worked well, and we managed to have our stories end almost simultaniously.
The game was
very
decadent; it was also great fun. It is intriguing to see how a bunch of pages and the word 'roleplaying game' can create a social situation that would be nigh unachievable otherwise.
I'm of a half a mind to write an RPG.net playtest review based on my experiences. Either that, or an AP report here on The Forge - which would you prefer, Paul?
Logged
My blog:
The Gaming Philosopher
Paul Czege
Moderator
Member
Posts: 2341
Re: [Bacchanal] A question on soldiers
«
Reply #3 on:
March 19, 2006, 07:46:51 AM »
Hey Victor,
I'm of a half a mind to write an RPG.net playtest review based on my experiences. Either that, or an AP report here on The Forge - which would you prefer, Paul?
I think the RPG.net review.
And your Soldier/Companion house rule doesn't bother me in the least.
Very much looking forward to hearing the details.
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Victor Gijsbers
Acts of Evil Playtesters
Member
Posts: 390
Re: [Bacchanal] A question on soldiers
«
Reply #4 on:
March 19, 2006, 12:33:57 PM »
I have just submitted a review to Rpg.net. If they accept it, it will probably appear on their website somewhere next week.
There is a lot more I feel I could say about the game, and about what happened during our game, but that will have to be put into another format. Maybe I'll write an essay in the good old tradition of philosophers developing their ideas while commenting on a work of art they admire. :)
Logged
My blog:
The Gaming Philosopher
Paul Czege
Moderator
Member
Posts: 2341
Re: [Bacchanal] A question on soldiers
«
Reply #5 on:
March 20, 2006, 01:59:30 PM »
Can't wait to see it. Thank you.
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum