The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
July 03, 2022, 07:10:04 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
87
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Key Phrases: Ron
Pages: [
1
]
« previous
next »
Author
Topic: Key Phrases: Ron (Read 2480 times)
Will Whatley
Member
Posts: 4
Love is near.
Key Phrases: Ron
«
on:
April 10, 2006, 10:37:09 AM »
Hey Ron (et alii),
We met at Gencon last year '05, but it's entirely possible you shan't remember one of the boys from Alabama who played schizophrenic Sorcerer with you (you GMing). That's no matter.
I have a question: you occasionally make the remark, face to face and online, that while we (those of us roleplaying) should feel free to imagine and describe the details of the mood, the atmosphere, the inflection, in a word the Color, like in the best movies--but that we shouldn't fell constrained: we can imagine things that no movie could ever show.
So my question is: what is it that movies do not, can not show, that we can imagine? To phrase the same question in a different way, how do the bounds of graphical depiction and imaginary exploration map on to one another?
I have a few ideas.
Smells, the feeling of grasping after stubbornly inarticulate ideas, warmth and coolth, and so on.
Hey people that aren't Ron,
Try to think of a few of your own before you highlight the ones I hid in the paragraph above. Then tell us what you think.
Logged
I used to post under
this name
.
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Key Phrases: Ron
«
Reply #1 on:
April 10, 2006, 01:21:06 PM »
Hiya,
Fantastic. This is a
real
question.
"The air gets thick" is a pretty good piece of dialogue along the lines I was talking about. It suits my criteria of (1) the listener processes it and incorporates it without explanation and (2) not being a phenomenon I can easily imagine being conveyed through the medium of film, or not without some kind of explanation or dialogue. It's also kind of interesting that I don't immediately have a specific
real
-world reference point for it either; it seems to exist
only
as a shared-speaking point.
I have narrated body-image in certain surreal or hallucinatory situations in a way which might be conveyed on film, but that I haven't seen done ... in that the character's viewpoint would be present, but his or her body was not. If they look at themselves in any way, it's effectively reversing direction and seeing what was behind them. It's even more interesting when the player has the ability to move the viewpoint/presence around.
The concept was useful for that convention demo, because the demon was an entity of cold who only appeared as eyes in mists, and whose abilities were supposed to be visible ... but I didn't want them to be just movie-FX which any cub CGI tech could do, and which we would imagine as if he had.
Best, Ron
Logged
jagardner
Member
Posts: 8
Re: Key Phrases: Ron
«
Reply #2 on:
April 11, 2006, 10:19:34 AM »
To state the obvious, movies can only give you sight and sound. That leaves three (or more) senses untouched.
I was once in a Champions campaign where a supervillain mentalist's Obvious Special Effect was a metallic taste in everyone's mouth. We always knew when the scumbag was playing with our heads, but we almost never saw her and we could seldom tell which of us was being affected or how we were being messed with. She wasn't nearly as powerful as some of our other opponents, but no one could make us more paranoid.
Another moment comes to mind: the GM says, "Oh, by the way, you can no longer feel your fingers..."
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum