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Started by Vaxalon, April 11, 2006, 08:10:01 AM
QuoteHowever, the way conflicts work means that it's very difficult to get an interplay going between the players -- one player wins narration rights, and the other doesn't. If we had more give and take, more interplay, I think it would have been easier to actually roleplay. As things stood, a lot of our narrations were quite sketchy, because it was hard to get really adequate support from the other players.
Quote from: Vaxalon on April 11, 2006, 08:10:01 AMHere's the link:To me, this is something of a flaw. The resolution mechanic could have used, in my opinion, a Dogs-like back-and-forth stage, where players take turns narrating little pieces of the action, bits of dialogue, etc. that build towards the final resolution.
Quote from: Vaxalon on April 11, 2006, 09:32:44 PMSo you meant for it to be difficult to get an interplay between players?
Quote from: doogs19 on April 14, 2006, 03:28:11 PMAnd since I haven't seen it posted ... love the "Police" music as the padding.
Quote from: Matt Snyder on April 14, 2006, 04:16:36 PMRight on. That tune is pretty fitting, once you spot it out. ;)But, I think that's only on session 1, scene 2, right? I can't remember for sure.