Forum changes: Editing of posts has been turned off until further notice.
Started by rrees, April 23, 2006, 06:48:19 PM
Quote from: Keith Senkowski on May 24, 2006, 01:52:25 PMHey,I've been meaning to ask you about your game and how it is going. Was wondering, outside the gameblog, which I have been reading, what is going on at the table. Things like how you are using the mechancis and shit (particularly Destiny and Doom). Do certain mechanics do anything to the story you find interesting. Shit like that.Keith
Quote from: Keith Senkowski on June 26, 2006, 01:39:57 PMHey Robert,DestinyWhat you mention about the use of Destiny Points is interesting. The idea behind it is to give the players greater control over the game. To let them drive play as much as possible. It also takes the burden of plot creation off the GM since he is in a more reactionary role.DoomWell, what we end up doing, is when someone gets stuck with narration at any point, it becomes a round-table style discussion to help them articulate what they really want. This way everyone feels like they can use it to its maximum effect. It is like positive reiniforcment to get everyone in on the action.
Quote from: Keith Senkowski on October 01, 2006, 06:49:27 PMHey Steve,Thanks for your thoughts. The whole idea with Destiny is to get the players invested in the setting/characters in the game. The idea was born out of my frustrations in the past with not getting players to care about characters in play. With Destiny they care cause they brought them into play, or brought the place, or event, or whatever into play.
QuoteTo address your Doom concern, there is a restraint on what can be done with it by the player. To use the character's Doom, the player has to narrate how his/her character's success is tied into their Doom. So to take an example from one game I ran, the character's Doom was something along the lines that he would fall with the blood of his people on his hands. So in one scene he used his Doom and narrated how he killed another native like himself. In another scene he opted not to use his Doom cause the opponent wasn't a native and he couldn't think of a satisfying way to incorporate the conflict in with his Doom.
Quote from: Steven on October 02, 2006, 01:39:36 PMI think that next time I play, I will deliberately set myself a target of spending at least one destiny point to introduce an element of my own.
Quote from: Steven on October 02, 2006, 01:39:36 PMI hadn't really thought about it in those terms before. I have always thought in terms of deciding to spend the point of Doom, and then coming up with a reason, however contrived, for it leading toward my doom. I was thinking of Doom as the opportunity for the player to take more control at a time of his choice at a penalty to the character. Whereas, you are saying that it is the opportunity for the player to take more control at a time when his Doom is coming into play. Is that right?