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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 81 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Washing the blood off our hands... again  (Read 8041 times)
Posts: 3453

« Reply #15 on: May 12, 2006, 07:05:22 AM »

I think this is a sad story. I don't have any solutions or advice - it just seems like, straightforwardly, someone ditched out of the game.

Might it have been that Ceri's player didn't want the game to end there? And ditched out accordingly?

Anna Kreider

Posts: 65

« Reply #16 on: May 13, 2006, 10:07:48 PM »

It's honestly hard for me to say. Ceri's player is VERY new to roleplaying, especially hippie gaming, and hasn't completely grokked the collaborative aspects of that style of play. So she tends to operate in a vacuum and present something without talking through the thought process. Most of the time she ends up on the same page as everyone else. But it makes it hard to know what she's thinking.

I guess it comes down to the fact that you can lead a horse to water, but you can't make it roleplay. :) (/massacre of metaphors)


Posts: 68

« Reply #17 on: May 15, 2006, 12:07:41 PM »

Anna, you have no idea how good it made me feel to see this thread up, even if I'm no longer part of the group :(

Obviously, I don't know your new players, since they helped replace me after I moved, but here's a thought I had: did you ever discuss the ending of the previous campaign with the new players?  Going along with that, did you glorify it and make it sound like the completelt stellar and awesome ending that it was?  If so, perhaps Ceri's player decided to go that way because that what she thought she was supposed to do, in light of her role-playing inexperience and your very obvious enthusiasm for how the previous campaign ended.  Maybe she disengaged because she felt like the expectation was that *someone* had to go to the Dark side in order to make the campaign rival the first one.

I can't say for sure; you know her and I don't.  But it seems to me that a person new to role-playing, especially to narrativism and Dogs specifically, might feel some pressure to make the game "worthwhile", so to speak, for the more experienced players, especially if they have had a super experience with the game previously that is looked upon fondly.  Just my two cents.

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