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Started by maddrjeffe, May 13, 2006, 01:45:08 AM
Quote from: maddrjeffe on May 13, 2006, 01:45:08 AMSo, I took the plunge and ordered Nine Worlds from IPR (they had a sale). Im curious about a few things, but most of it will have to wait untill the book arrives. It was the skype sessions that sold me on the awesomeness of the game. I plan on reviewing it for www.timewastersguide.com when I finish digesting the text (and maybe play a few games). How should I approach Nine Worlds as a GM, since its obviously different than say D20 in both concept and implementation. I have a feeling that traditional GM skills will either be tested beyond limit or mutated into something else.
QuoteAnyhow, Im just excited. Especially since I get to put both The Shadow of Yesterday and Nine Worlds in a steel cage and see which one wins. Just kidding.
Quote from: Vaxalon on May 13, 2006, 07:27:51 PMThe GM has almost no power to make sure that the PC's have conflicting goals.The best thing you can do is look at the goals they have, and engineer situations that put them at odds, and hope that the players accept your influence.