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Started by cdr, May 23, 2006, 12:36:05 AM
Quote from: cdr on May 23, 2006, 12:36:05 AM I think it might be a good idea to require all four circumstances to become true to do a victimization scene.
Quote I'm wondering if perhaps the Monster should only get victim bonds based on what PCs have seen so far (like demonic influence in Dogs)...
Quote We discussed whether revealing a bond should include the dice as well as the text, and decided it should.
Quote Do you still get 1d6 relationship with Blood kin, or is that not carried over from Dogs to Afraid?
Quote Under Experience Fallout, why would anyone add a relationship at 1d6 instead of adding 1d8 and 1d6 (or 2d4 and 1d6) to unassigned dice and then spending the 1d6?
Quote Under Experience fallout, why can you only add a die or change a die size for tradition bonds, and not bonds of conscience or nightmare?
Quote Under fallout, are the options not listed as GM only also open to NPCs? Or does the GM always use the GM only options? If the former, can NPCs have circumstances, or are those strictly limited to PCs?
Quote There doesn't seem to be any fallout choice for Lose a Belonging, although experience fallout allows adding a belonging to the sheet.
Quote If you have an existing relationship with the Monster that's not in d10's and become a victim, this could result in mixed dice. How should that work out?
Quote Do you also get Reflection fallout for finally defeating the Monster, or is that supposed to be it's own reward?
Quote I know in Dogs you can "escalate" from fighting to talking. Is that still true in Afraid, or is Study->Talking->Moving->Fighting->Murder a one way escalation? Given that escalation on an answer is a free block/dodge and that others can join the conflict then, it felt strange that if someone tried to beat you up you could block that by saying something they couldn't ignore. (Or maybe not: "I'm your father, Luke!")
Quote I know in Dogs you can, but in Afraid can you still escalate if you wouldn't get any more dice from stats? For example, you start out talking (roll Acuity+Heart), then fighting (roll Body+Will), then would like to answer a challenge with Move or Murder, does that still count as a free block? We thought so, but wanted to check.
Quote We missed Dogs-style accomplishments, although they might not fit the new setting. Some equivalent would be really great, since they're a terrific way to teach a new player the mechanics while getting things rolling.
Quote I liked that in chargen traits and relationships were limited to 3 dice at most. I assume that limit doesn't apply once the game starts and experience rolls in, but does it?
QuoteQuote Under Experience fallout, why can you only add a die or change a die size for tradition bonds, and not bonds of conscience or nightmare?Typo.
Quote from: space_parasite on May 29, 2006, 10:05:15 PMHowever, it's not clear to me if this is a 2d4 bond, or a 1d4 bond with a bonus d4.
QuoteQuoteHowever, it's not clear to me if this is a 2d4 bond, or a 1d4 bond with a bonus d4.It's gotta be a 1d4 with a bonus 1d4, thus upping the die type to d6 would be 1d6 with a bonus 1d4.Why does it gotta be 1d4?Because the 1d4 is a bonus because it tends to be problematic, which is why guns have a bonus 1d4 in dogs. I got the implied feeling that the inherent problematic and conflict ridden supernatural of Afraid was the inherent problematic and conflict ridden guns of Dogs.
QuoteHowever, it's not clear to me if this is a 2d4 bond, or a 1d4 bond with a bonus d4.
QuoteAlso, not every bond of nightmare must automatically be supernatural.