Forum changes: Editing of posts has been turned off until further notice.
Started by GreatWolf, June 02, 2001, 10:43:00 AM
QuoteOn 2001-06-03 18:22, Ron Edwards wrote:"In my experience, the game did not actively encourage Author stance. In many ways, it was fairly mainstream in this regard. I can see that it could support Author stance but no more than any other RPG on the market."The degree to which Trouble impacts the character may be influenced by the player, as an ongoing, in-play "dial." That in-play power over upcoming game events, as well as one's degree of reward at the end of the session, facilitates Author stance. Whether your players made use of it that way is irrelevant; it is present as a mechanic. Corresponding mechanics that grant the player such an influence on upcoming events are tremendously rare across RPGs.
Quote"I also question whether your statement of the Premise was accurate. At best, I think that it can be argued that the game could allow the theme of hypocrisy to be used, but I would not argue that Orkworld is about hypocrisy. Rather, I would say that Orkworld is primarily Exploration of Setting, rather than Narrative of Situation. Note the rich detail lavished on ork culture (the true "setting" of Orkworld). That is the source of gameplay."It is nearly impossible to play an ork without dealing with Fana, Trouble, and one's obligation to one's household. It is nearly impossible to deal with the other races without running into the essential differences between their views on death, luck, fear, and obligation and those of orks. That's Premise. The rich setting reinforces the premise, or, if you like, the setting is the origin/foundation of the premise (these phrases are synonymous). A rich and detailed setting with a *point* is a means of expressing or offering premise-rich activity.Again, if someone chooses to ignore this in play (which is why I used the word "nearly" above), it's possible. To do that in Orkworld would, I think, require ignoring (rather than exploring) the implications of the setting.
QuoteMore discussion on this point awaits a clarification of Exploration in general - based on the available definition, nearly anything and everything a role-player can do constitutes "exploration."
Quote"I also was a little boggled by your criticism of the fiction content of Orkworld. ... I actually felt that the story seeds and fiction were the hallmark of Orkworld, rather than a design flaw (as you seem to imply)." Your inference of a "design flaw" is entirely mistaken. No such implication is present.
Quote"(Side thought: I seem to recall having a similar conversation on GO about the stories back when John was writing his GDJ. Or maybe it's just deja vu. Shrug.)"Not with me.
QuoteOn 2001-06-05 13:56, John Wick wrote:Well, I'm not to up on the "-ist" lingo, so most of it goes over my head. To be fair, I try to stay away from just about every "-ist" I can. Part of that "Wick hates genre" thing. I just try to make games people enjoy playing. I guess that makes Orkworld "Wickist."Or is that "Wicken?"