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Narrativist CharGen with Gamist Mechanics Behind it?
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Topic: Narrativist CharGen with Gamist Mechanics Behind it? (Read 7898 times)
Incendiary
Member
Posts: 9
Call me Dan.
Re: Narrativist CharGen with Gamist Mechanics Behind it?
«
Reply #15 on:
July 03, 2006, 11:50:41 PM »
Quote from: thwaak on June 28, 2006, 02:39:03 PM
I'm trying to put mechanics behind the narration, and I don't like the idea of limiting the players in this portion of character creation, but I also want to avoid abuse. Do limits
inhibit
narrative play?
I like your idea of the players answering specific questions but giving them some flexibility. Limits *inspire* creativity - many projects (books, movies, games) fail because the lack of limits causes the author to stuff things in at random rather than edit carefully or listen to the advice of others. (That's why Star Wars original films are better than the prequels, IMO - everyone was too scared to tell Lucas when to rein it in). Limits can spark off ideas and give players something to work from. In fact, 'limits' is probably not the word - just call them 'seeds' or 'conditions' or something :)
Logged
Currently working on: a fun, action-packed RPG with plenty of player involvement in story shaping and a context-sensitive D6 system.
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