*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
November 28, 2021, 04:28:24 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 77 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Death of a Salesman/ Prudence Gulch  (Read 1569 times)
Call Me Curly
Member

Posts: 63


« on: July 12, 2006, 08:10:44 PM »

Willie Loman cheated on his wife 20 years ago.
One consequence of-which was that his son Biff Loman couldn't go to college.
Now Willie's getting senile and thinks the old affair is going on now, among other past events.
(Such as his brother running off years ago to get rich in the wilds of Africa)
Willie wants to give his wife and sons one last big gift, but at a terrible price.

That's the set-up for Death of a Salesman by Arthur Miller (rent it!)
Now consider the town of Prudence Gulch, by Darcy Burgess:
http://www.indie-rpgs.com/forum/index.php?topic=20183.msg210939#msg210939

My point?

Well...  if you whip up a town with problems that just aren't quite-right
for zealous teenagers with six-guns to show-up and tackle...

Maybe it would be a good idea to NOT have Dogs show up,
and have your players take on the NPC roles
and have those characters work it out amongst themselves
(using Primetime Adventures rules, maybe?)

Seems a shame to generate a close analog to
The Greatest American Play Of The Twentieth Century*
and then not play the thing as-is.

*besides "Cats", of course.
Logged
Darcy Burgess
Member

Posts: 476


« Reply #1 on: July 13, 2006, 08:22:11 AM »

*gasp*  *shock*  *amazement*

That's...uncanny.  Sorry, my mind's still reeling and how right you are (about the parallels).

I hate Miller's writing -- but you're absolutely right, they're virtually identical.

There aren't any new stories left are there?
Logged

Black Cadillacs - Your soapbox about War.  Use it.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!