Forum changes: Editing of posts has been turned off until further notice.
Started by Bret Gillan, July 26, 2006, 02:11:18 PM
Quote from: JMendes on August 07, 2006, 02:38:28 PMAhey, :)Heh. I don't see those as punishments at all.
Quote from: JMendes on August 07, 2006, 02:38:28 PMRather, some could work out to be quite interesting 'towns' indeed.
Quote from: JMendes on August 07, 2006, 02:38:28 PMSure, it's all about the players making judgement calls, but hey, the GM is a player too, isn't he?Cheers,J.
QuoteYes, the kind of Towns where the character come back after a while discovering all their work amounted to nothing and things are worse than before.I wouldn't say this is in the spirit of the game...
Quote from: Valamir on August 07, 2006, 03:31:16 PMActually, isn't sending the Dogs back to a town to see the result of their judgement right there in the rule book?
Quote from: Bret Gillan on August 07, 2006, 02:59:13 PMA lot of talk, even the best intentioned talking, turns into out-of-character browbeating ("You guys aren't playing the way I want you to play") and depending on what kinds of games your players are used to being in, the players may see that as a cue to modify their behavior when their behavior may not be the problem. As in this thread, the "Send'em to Four Bridal Falls" judgment is totally within the rules and totally cool, even though I perceived it as a cop-out. Talking about this out-of-character may have been perceived as, "Uh-oh, we're making the GM mad, we'd better not do this anymore," even if that hadn't been my intention.Talking to the players is always a good idea, but I'd rather go into such a conversation with my head on straight about the game and its rules.
Quote from: Bret Gillan on August 07, 2006, 04:12:00 PMI don't disagree with any of that. But what I'm saying here is that my intention in posting here was to make sure I understood the game correctly, though, and talking to the players is unnecessary because my problem was a problem with my understanding of the rules, not a problem with our communication. "Talk to the players!" works fine as a solution if not talking to your players is the problem. My problem was misunderstanding the game and how it should be played.
Quote from: Vaxalon on August 07, 2006, 08:18:05 AMLiminaut, I don't think it's appropriate to punish the players for choosing something that you as the GM don't agree with or see as a cop-out.