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Started by Hans, August 17, 2006, 03:16:36 PM
Quote from: epweissengruber on August 17, 2006, 03:48:09 PMYour in game decision really impressed me
Quote from: Adam Cerling on August 17, 2006, 04:01:53 PMI'll chime in more later when I have time.
Quote from: Adam Cerling on August 17, 2006, 04:01:53 PMLisa Provost was the GM.The two people between you and me (Kyle [male] and Corrie [female]) were friends I'd talked into coming to the Roach game with me. My friends and I had never played before, and only I had read about it. I talked them into the game because we all appreciate Cthulhu camp. I actually didn't end up purchasing the Roach, but Corrie did.
Quote from: Lisa Provost on August 17, 2006, 04:25:27 PMI find it interesting that you did not enjoy yourself. A bit puzzled as well since I asked you if you were or were not during the break we took about two hours in. Being the nob GM and uber paranoid, I wanted to be sure that everyone was having a good time. :)
QuoteNot everyone is going to like it. And that's okay if they don't.
QuoteI wonder if maybe you should try the game again... maybe with someone else that is not as blood thristy and violent as myself. *insert big grin here*
QuoteI was thinking of what I might have done to make it more interesting/enjoyable for you but you know after reading your posts again, I really don't think there was anything else I could have done. Erik mentioned that maybe the other players should have noticed your uncomfortable-ness but going back and thinking about it, you didn't give off that vibe at all to me and I was sitting right next to you. If anything, you were the one laughing harder than I was.
QuoteWas it just the subject matter? If maybe there hadn't been the 'using' of co-eds, the murder, do you think it would have been enjoyable at all?
QuoteIt's funny you should mention that you felt 'dirty'. My husband was in a game later that night of MLwM run by Adam Dray and he laughed saying her felt 'dirty' once they were done playing it.
Quote from: oliof on August 17, 2006, 04:34:50 PMHans,in my convention game, we had a *very* tame game as can be seen in the actual play report up here. The only death was like 'off-the-scene', and the majority of the game was academic satire, warped by roach-bound commands. So, meaningless brutality does not need to dominate the game. My guess is that once it has been used successfully, it's easy to follow up in the bloody tracks plowed by other players. I need to play this game more to comment in-depth, though.
Quote from: Lisa Provost on August 17, 2006, 04:25:27 PMIt's funny you should mention that you felt 'dirty'. My husband was in a game later that night of MLwM run by Adam Dray and he laughed saying her felt 'dirty' once they were done playing it.
Quote from: Hans on August 17, 2006, 03:16:36 PM* Did I simply miss the real point of the game? Was there some deeper meaning or subtext that went over my head?* Was this focus on depravity a design feature of the game, or just a local phenomenon?* Is the kind of nihilisitc angst I experienced during the game what is intended, or am I just taking the whole thing too seriously?* Am I just an idiot for not realizing what I was getting myself into, like a guy walking into a bar called "Wild Cherry Gentlemen's Lounge" and then complaining it would be a nice place if it weren't for all the naked women?
QuoteI talked to Lisa and was assured that she had the standard lines and veils discussion before play, which is something I really harp on from people who facilitate it at cons, so I really don't see how a person could be completely blind-sided. That said, I totally respect your feelings about The Roach, and I'm encouraged that you brought them to the forums.
Quote from: Hans on August 17, 2006, 05:38:29 PMActually, though, if you want to know the thing that most gave me this impression, it was definitely something of my own creation; the whole business of sorority girls enslaved by Wheldrake with equations carved into their foreheads. I made this up, and if I had come up with it as a GM back in my old World War II Mage game as something some Nazi scientist was doing, I would have totally grooved on it. But in this case, it was not some Nazi scientist, it was ME carving equations into their foreheads; I could not distance myself from the fictional act. Does that make sense? This is all verging on psychoanalysis territory, and yet it seems important to me from the perspective of any RPG, not just the Roach. We have all narrated some pretty gruesome and horrendous stuff in our gaming lives. What are the circumstances that let us say "thats not me DOING that, its someone else"?
Quote from: Jack Spencer Jr on May 19, 2002, 10:51:10 AMI once wrote a story and while writing I was entirely within the head of the main character. I was my character yet at the same time I was the author of the story and I was doing some rather terrible things to this person. The imagination is a rather amazing thing and it has many levels, it seems.