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Started by Hans, August 17, 2006, 03:16:36 PM
Quote from: Hans on August 17, 2006, 03:16:36 PMThe Shab-al-Hiri Roach is the first game I have ever played that I found disturbing for philosophical reasons. The game has a point; the behaviour of the characters is essentially no different, whether they have eaten the Roach or not, and therefore comments on the depravity of human nature. I got the point in the first 15 minutes. As a believer in the doctrine of original sin, the point was easy to make for me.
Quote from: Adam Cerling on August 17, 2006, 08:54:38 PMSo I don't play GTA.
QuoteI know I've read the comment before, but the Roach felt a bit like a colorful board game -- akin to Betrayal at the House on the Hill. Because the fiction failed to constrain or increase my options, I had a sense that the fiction didn't really matter. So I went about my murdering and torturing and stuffing a man's intestines into his own mouth without a sense that I was addressing any premise whatsoever.
Quote3. A proto-Nazi it is!
QuoteI noticed a palpable drop in energy at the end of the game, when most of the table realized they could not win.
QuoteJosiah's deliverance went totally over my head, I'm afraid! I totally failed to figure out who the "kindly face" was, much less that the Roach was expelled through His agency. I understand the Mythos to be a nihilistic, materialist milieu: I no more expected Christ than I expected Cinderella. I glossed past your narration because I didn't understand it, and I was keen on getting to that bit where I won the game.
QuotePerhaps some of your discontent is that you wanted to address a premise ("Does a belief in determinism [Calvinism] lead men into evil?") and the rest of us were doing no such thing?
Quote from: Hans on August 17, 2006, 10:44:45 PMThat is probably a deep insight into my character Adam. Have you ever considered becoming a therapist? I never consciously thought of that premise, but its pretty obvious my subconscious was sending me telegrams about it.
Quote from: Bret Gillan on August 18, 2006, 11:51:01 AMIn the game as we've set it up, two of the three PCs are Noble Lords whose planet and power is built on serfdom. They are on the Human side. A figure of note on the Vaylen side is a Serf Insurrectionist. Since this world creation session I've gotten to thinking about it, and it makes me deeply, deeply comfortable.
Quote from: Bret Gillan on August 18, 2006, 11:51:01 AM It seems to me that we, the players of the game, are creating a fiction in which fighting slavery is against the best interests of humanity. I've discussed this with my players, who think I'm overthinking this, but I feel like we're creating a fiction in which slavery is condoned.
Quote from: Ricky Donato on August 18, 2006, 12:19:41 PMHans, if you encounter fiction that makes you uncomfortable, that's perfectly OK. It means that you have to decide between two choices:1) You say, "This content makes me uncomfortable, and I will play this game anyway, with the goal of trying to understand where my discomfort comes from."2) Or you say, "I am not going to play this game in this form because I am uncomfortable with its content."Does that help at all, Hans?
Quote from: Hans on August 18, 2006, 01:46:16 PMOf course, another question might be how do you deal with the situation where, three hours into a four hour session, you cross the line from point 1 to point 2? Or three sessions into a five session campaign? At that point it becomes more a question of tact; how do you tactfully explain to the GM that you need to walk away?
Quote from: Hans on August 18, 2006, 01:46:16 PMWe all know these things should be discussed up front (as Lisa and Jason have indicated the rules of the Roach require), but we also know that people's self knowledge is incomplete; sometimes you don't know something will bother you until you actually experience it, and therefore don't really have any hint you should avoid the experience in the first place. In a Dust Devils game I ran at GenCon, one player made the statement at the beginning of the game that he was uncomfortable with rape. I thought, "wow, that is incredible self-knowledge, I need to make sure I ask a question regarding boundaries before every session of Dust Devils I run with strangers." But at the same time I thought "wow, what had to happen in a game for him to need to state THAT up front?" I can truthfully say I've never had rape even hinted at in 20+ years of gaming. It would never have occurred to me to mention it as a boundary I didn't want crossed.
Quote from: oliof on August 20, 2006, 06:21:40 AMKeeping it "civilized" also adds to the tension between the roach commands and their disconnect with "modern society".