Forum changes: Editing of posts has been turned off until further notice.
Started by Hegar, August 29, 2006, 01:25:58 PM
QuoteI'm pretty sure I get relation maps - the idea is to give the GM a solid idea of the important characters in the story and their emotional ties to each other. I've read about them on here, and can get more detailed info from here, so only correct me if I'm way off on this one.
QuoteIXKStamina 3. Will 6. Lore 5. Power 6. Abilties: Mark, Command, Special Damage (ranged), Cloak (it's powers)It would look like an empty old jam-jar with a victorian-era label ("IXK Jam - Sweet and Healthy") and a lid with three holes through which dangle three knotted peices of string. IXK is a 'soul jar' it traps people's souls (in a game in which sorcerous or religious dogma may be about souls, but Humanity is not). It can only do this if their Lore is 0, and this does not change the person in any way. The game mechanic of this is handled with Mark (in reality it is just a mark) – sorcerers can see the person's soul is trapped. IXK's other two powers though, can only be used on a target who's soul it has trapped. The Special Damage takes the form of a stroke, fit or heart attack.
QuoteI have two main questions regarding this demon. Firstly, i know that in the book it says Command can only be used against animals, but would it be too overpowered to let it be used on anyone with Lore 0 considering I'd require a Will VS Will roll, with large penalties for commands that go against the target's usual behaviour, and they'd have to be Marked first?
QuoteSecondly, would the idea of this demon be handled better mechanically by something like a Possessor with Hop and Spawn?
QuoteFinally, I was a bit unclear as to when your demon needs to take Cloak to hide its own powers? For example, if I wanted a demon which could teleport to any person it had slept with, appearing nearby in a packed crowd, or walking into the room or some such (subtly basicly) I'd need Perception and Cloak to back up my Travel, right? Does IXK actually need Cloak to have the Special Damage or Command not be obviously originating from it?
Quote from: Ron Edwards on August 29, 2006, 02:22:18 PMQuoteIXKStamina 3. Will 6. Lore 5. Power 6. Abilties: Mark, Command, Special Damage (ranged), Cloak (it's powers)Nifty! Although you seem to have another Lore point to designate for another ability.
QuoteIXKStamina 3. Will 6. Lore 5. Power 6. Abilties: Mark, Command, Special Damage (ranged), Cloak (it's powers)
Quote from: Ron Edwards on August 29, 2006, 02:22:18 PMI gotta say, the relationship map material (it takes up at least a third of the book!) seems well-suited.
QuotePact is found in Sorcerer & Sword, but in this case, for your purposes, I'm not sure it's really all that important.
QuoteI suggest not using the book's first-time example, but sticking with the basics of your sheet, and then using the diagrams on the backs of the character sheets as your basic prep. I can tell you more about that later.
QuoteNot allowed. Don't do it. The rules were baked in playtest to a degree that is hard for people to believe, even by today's Forge standards, and I can confidently advise you that such a rules-tweak is destructive.