Forum changes: Editing of posts has been turned off until further notice.
Started by Silgaer, August 27, 2006, 06:59:38 PM
Quote from: Matt Snyder on August 27, 2006, 10:16:01 PMThe game emphasizes shared player input in creating the story. It does have a game master in a mostly traditional role, but players often find they have much more authority to create the game's story than they have had in other games they've played. The game heavily involves Greek, but gives the myths a modern twist. The book contains a succinct setting and history chapter to explain the game's universe, and then advises players to make it their own.
Quote from: Ben Lehman on August 28, 2006, 01:51:29 AMDo you have a real name that I can use? I like to call people by their real names in online discussion if I can.
Quote from: Ben Lehman on August 28, 2006, 01:51:29 AMNine Worlds is similar to Nobilis in scope (cosmic drama) and some bits of tone (massive beauty and otherworldliness) but it is based on ancient Greek religion so the cosmos is considerably more human and emotional than the gnostically based Nobilis cosmos. Additionally and more importantly, in Nine Worlds the characters play people who will come to grow and pose a challenge to the powers that run the very world itself, sitting in judgement over whether the Gods themselves are worthy to be Gods over the universe. In Nobilis, by contrast, the characters may be powerful, but ultimately their power is static and their role in the world is both comparatively small and pre-established. Nine Worlds is about making the change you want to see in the world, whether you support the Gods (as I did when I played) or oppose them.Does that help answer your question?yrs----Ben