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Started by xenoss, August 29, 2006, 07:01:52 AM
QuoteBUT, I'll be running a game (for the first time) with people who have no prior experience with RPG (completely no experience). I am wondering how I will be able to guide other newbies into playing when I myself am little more than a newbie? Can someone please give me so advice on this?
QuoteAlso, I am wondering where I should post a post like this for Indie games in general? Like say, I want to post the similar questions outside of BtI or StM... but questions for Mortal Coil, DotV and PTA? Is there a general forum for this?
QuoteI did some research last night and downloaded some AP recorded sessions; I am going to have a listen to them to get some idea on how PTA, Polaris and Dogs are ran.
QuoteI am drawn to the indie games after I listened to some podcasts and discovered they exist. I guess I am drawn to these games because they are totally the sort of game I am looking for; story and interaction are the focus, with little to no book keeping of stats and D&D style dice resolution of "hit or miss and how much damage". Also, most of these systems seem to breed interesting and dynamic characters and interactions as a sort of built in mechanic of the game, this interest me a lot as well.
QuoteI am going to try a StM trial run with just 1 player tomorrow to see what I need to work on (or if I can run it at all). I don't feel right asking for help without having tried and with specific questions in mind; otherwise, what I'd be asking is "teach me everything I need to know" and that's just not very reasonable.
QuoteI tried explaining the rules to my sister (whom I planned to try StM with). She seems to be able to understand the rules and basic structure of the game. Though she expressed fears of drawing blank on the spot when she has to make up a scene. She also brought to my attention a mechanic that I didn't quite understand myself, which is the endgame portion of activating the dice pools.
Quote from: Iskander on September 03, 2006, 08:49:01 AMThis whole thread makes me delirously happy!
QuoteLike I said, in retrospect, my character's Place seems more like I am mentioning a Person. Is this how we should be doing it? How much detail are we supposed to go into Person/Place/Thing? Do we simply need to put something there without really going into story justifications (like how we tried to explain how my character is related to the Red River Valley, and why Suitor 1 has an artifact that once belonged to the Beloved. Or are these things we can justify during narration)?
QuoteI used Willful but openminded (mainly just being Willful): S2 admits to his ties with a confident straight face, "Yes, I work for him." "So what, does that faze you?", here I am using the Beloved's Brave trait, my reasoning is that this sounds like a challenge to her and she isn't going to back down so easily. And finally, my 3rd response: S2 leaves with the men since he is cold but respectful of his elders. Again, I feel as if I did it wrong, since I say S2 is leaving without a fuss and how does that advance his goal of making her accept me? Perhaps I should have said S2 attempts to fight these men and expresses he doesn't blindly follow instructions (is using Willful twice allowed? or perhaps I can sort of justify it with the trait Knowledgeable but doesnt like to help?)So then we rolled. She has 5 dice and I have 5? Or 6, since each response gives 2 dice in a 2 player game? We rolled 5 each just to try things out. She won.
QuoteWe were at a point where we didn't know what to do. I suspect this is explained better in the book? But our problem was this: does she narrate how this scene ends? And we didn't quite understand the Second Pool thing and we just skipped it.
QuoteSpecifically for the 2nd Pool, in the example given in the book, the player refused the suggestion of Cowardice for 4 dice, and instead opt of 3 dice by bring in his conflict. The thing is though, the example didn't really get into that. The conflict is something that makes things hard for me to achieve my goal, so how do I draw upon it to help me beat the hurdle (it is supposed to work against me, right)?
QuoteFor the final scene (before the dice are cast), for each die we can roll we must bring in an element of character/world. So the players frame a climax scene together, and after that bring in the "dice elements". Does it matter who goes first?