Forum changes: Editing of posts has been turned off until further notice.
Started by museleading, September 06, 2006, 05:24:17 PM
Quote from: Andrew Cooper on September 07, 2006, 10:03:36 AMOkay, take this with a grain of salt until Vincent chimes in on the issue but here's my take...I would say you could use the coat as an improvised item just like if you were in a fight and you used an item that had been described as lying around. You would simply assign the Coat some dice based on whether it was normal, excellent, big or crap. Just like anything else. Now, if Greg had through the course of the game increased his Coat's dice and it was at 2d8 or something, he'd get to use those dice against you whereas you'd only get the dice for it being normal, excellent, big or crap. After all, the Coat obviously means more to Greg than it does to you.Also, there's no rule that says that two players can't use the same item against each other in a conflict. I can grab a 1d6 Shovel and swing it at you. You can then Block, narrate taking the Shovel away and then use the 1d6 Shovel against me. Using the Coat in the argument is no different. Here's how I'd see if going down in play...Carson: Look at your coat, Brother. Obviously there are issues that need to be addressed here. (rolls 1d6 for Coat as improvised item)Greg: Yeah! Look at my coat. They didn't care enough to make something decent before. I don't care enough to spend a night under their roof! (rolls 1d6 for Coat)
Quote from: lumpley on September 07, 2006, 02:14:51 PMYep. Other characters' stuff, you can roll as improvised stuff. Other characters' traits, you can't roll.-Vincent
Quote from: museleading on September 08, 2006, 12:18:54 AMCarson: Look at you, Brother. That time you tried to help the little girl across the road and she pushed you infront of the horse and then stole your wallet, how can you can being a nice guy is a good thing?. (rolls ? for trait as ?)Greg: Yeah! Look at that girl. I caught up with her later and gave her a permantment roof over her head. That was all she really wanted, not punishment. She saw the error of her ways (rolls ? for trait "all round nice guy")
Quote from: museleading on September 09, 2006, 12:55:23 AMI can see that creating a relationship with another PC is a good way to raise conflict between them. "So and so needs to be taken down a peg" is a great relationship to use, I am concerned that using it alone will turn all conflicts into the same conflict - as you are calling on the same reason each time.