The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
June 24, 2022, 04:48:03 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
86
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Movement system [Nexus]
Pages: [
1
]
« previous
next »
Author
Topic: Movement system [Nexus] (Read 2123 times)
Aussigamer
Member
Posts: 49
Movement system [Nexus]
«
on:
September 06, 2006, 10:08:39 PM »
I am trying to get a base guideline for rules for working out a creatures base movement.
-----------------------------------------------------------------------------------------------------------------------------
Move (See Text) Armour Penalty
Move represents the base speed a character can move in a single action, be it walking or flying or burrowing or swimming.
Move number:
((Str Mod + Dex Mod + Con Mod)/5), rounding down.
Size mod to move number:
Small –2
Tiny and smaller –4
Large and larger +2
Type of movement:
Land: Move number add 10
Flying: Move number times 5
Swim: Move number times 4
Burrow: Move number times 2
A character may move per round:
Walking, up to his Move in meters as a Move action or,
Hustling, up to 2x his Move in meters per round as two Move actions, or
Running, up to 3x his Move in meters per round as a Full round action, or
Sprinting, up to 4x his Move in meters per round as a Full round action.
Move Fortitude Check:
The base Fort DC is 15.
Fort Check Modifiers
Code:
Hustling:
+1 (1)
Running:
+2 (2)
Sprinting:
+4 (2)
Light Load:
+2
Medium Load:
+4
Heavy Load:
+8
Every +1 base speed
+3 (3)
(1) A creature can only Hustle for a maximum number of rounds equal to his 2 x HM per hour, after which they must make a Fort Check.
(2) A creature can only run or sprint for a maximum number of rounds equal to his HM per hour, after which they must make a Fort Check.
(3) Every round this occurs this is added to the check.
Failure:
Normal: Winded until recovered, Major: Fatigued, Overwhelming: Exhausted
Try Again: No, but a new check must be done next round.
A character with the Run feat gets a +2 bonus on all checks.
New Condition
Winded:
The character suffers a –1 penalty to effective Strength and Dexterity, and cannot move all out or charge. A winded character suffering an additional fatigue result becomes fatigued.
Recovery is a FRA and a Fort check DC 15.
Logged
For my gear look here under Nexus
RPG Projects
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum