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Dice mechanics

Started by Jared A. Sorensen, June 15, 2001, 10:12:00 PM

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Jared A. Sorensen

I know dice mechanics for task resolution are the RPG equivalent of stupid pet tricks, but...

Just thought of a new dice mechanic...if it works I might use it in octaNe.

Roll your six-sided dice (usually a number of dice between 4 and :cool:...

You're looking for a "straight" (consective numbers) -- the hitch is that the straight must start with 1.  The highest die in the straight is your number for that roll.

1 = 1
1, 2 = 2
1, 2, 3= 3


If you roll doubles, you can count the doubles as two numbers in the sequence but only to link to a higher die.

So, 1, 2, 3, 3, 5 is 1, 2, 3, (4), 5 for a total of 5.  But 1, 2, 3, 3, 6 would still be 1, 2, 3, (4) so its total is 3.

Does this make sense?
Is it simpler than what I have already?
jared a. sorensen /


What happens if you don't roll any 1's ?

Jared A. Sorensen

Brutal, bitter failure.  That's a big 0.
jared a. sorensen /

Max Tangent

That's a lot of dice.

How does the mechanic fit into a system?
-- Max Tangent

Jared A. Sorensen

Oh, I dunno.  You roll dice, you try and score the highest number in a 1-x straight.  It's kinda meaningless...probably set it aside.
jared a. sorensen /

Gordon C. Landis

Here's a wacky thought:

The "scene" starts.  Based on some set of factors, each "side" (perhaps more than 2?) gets a number of dice, and rolls 'em.

Highest strait (as Jared described) goes first, starts describing the scene.

Others can "spend" some aspect of character currency (if I understand what Ron means there) to reroll some of their dice, in the hopes of achieving a "higher" strait.

If succesful, they can modify what the previous "top man" was claiming.

hmm. . . this is starting to sound like Hero Wars bidding with a different mechanic . . .

Anyway, just a thought.

Gordon C. Landis (under construction)