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The Forge Archives
Independent Game Forums
Night Sky Games
(Moderator:
Meguey
)
YLQ
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Topic: YLQ (Read 15960 times)
Meguey
Moderator
Member
Posts: 250
Meguey
YLQ
«
on:
September 11, 2006, 02:52:31 PM »
I'm now officially working on a new game (yes, you may laugh now, those of you who heard my protestations at GenCon).
It's called Miss Schiffer's School for Young Ladies of Quality, and it's set in the 1890s. All PCs are young lady scientists who travel the world and have grand adventures. YLQ is a product of the
Reverse Engineering
challenge led by Kevin Allen Jr.
A playtest draft
will
be ready by Wednesday Sept 13.
«
Last Edit: September 14, 2006, 05:11:56 PM by Meguey
»
Logged
Iskander
Member
Posts: 226
Alexander Newman
Re: YLQ
«
Reply #1 on:
September 13, 2006, 07:59:43 PM »
That was
so
me in a former life. Sign me up to playtest!
Logged
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.
- Samyutta Nikaya III, 14
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #2 on:
September 14, 2006, 05:10:21 PM »
Happily, Alexander! I'm betting it'll work with anywhere from two to five players, probably a couple sessions of a couple-three hours each.. I'll e-mail it to you once I check on what the contest rules are about that, if any.
Logged
komradebob
Member
Posts: 462
Re: YLQ
«
Reply #3 on:
November 27, 2006, 11:41:51 AM »
Any further development to report on this project Meguey?
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #4 on:
February 16, 2007, 08:41:38 PM »
I'm letting it simmer. I want to playtest what I've got, and get more feedback before digging in again. I know it's got some weak areas (what to do with the marvelous mechanicals, frex), and I want to do right by the idea, not rush it through.
Logged
komradebob
Member
Posts: 462
Re: YLQ
«
Reply #5 on:
April 12, 2007, 12:47:41 PM »
Is there anywhere that I can find just the background part for the time being? I've lost the old link.
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Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #6 on:
April 12, 2007, 02:02:49 PM »
It was a Rev/Eng game at StoryGames.
http://www.kevinallenjr.com/reverseengineer/YLQMegueyBaker.pdf
Logged
komradebob
Member
Posts: 462
Re: YLQ
«
Reply #7 on:
April 12, 2007, 03:17:51 PM »
Thanks Meg:
I'd used what parts I recalled the last time my daughter was visiting. We were doing freeform minis with some Victorian Adventurers and it made a great backstory for the all-female team.
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Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #8 on:
April 15, 2007, 07:14:56 AM »
Cool! I'd love to hear more about that game; it sounds like the type of thing I'm trying to write YLQ to support.
Logged
komradebob
Member
Posts: 462
Re: YLQ
«
Reply #9 on:
April 16, 2007, 08:08:07 AM »
Quote from: Meguey on April 15, 2007, 07:14:56 AM
Cool! I'd love to hear more about that game; it sounds like the type of thing I'm trying to write YLQ to support.
It's been a while since we played last, but I think I have some photos somewhere of the time the team ended up doing folklore research in Translvania.
Interestingly, with my daughter anyway, there's always an older matronly figure accompanying the team- a sort of codgerly figure that the adventurers have to deal with in addition to any "adventure" type threats.
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Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #10 on:
April 19, 2007, 06:15:09 PM »
Was the matron an NPC? And how old is your daughter?
Logged
komradebob
Member
Posts: 462
Re: YLQ
«
Reply #11 on:
April 26, 2007, 07:57:20 PM »
The Matron in her safari gear<
matron in her more everyday
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #12 on:
April 28, 2007, 11:52:41 AM »
I've been thinking this over, and I'm considering adding a well-detailed NPC for use in two-player games. The NPC would be the companion for the Young Lady, whuld have full stats and etc, and would be able to face one danger/challenge per excursion.
Logged
komradebob
Member
Posts: 462
Re: YLQ
«
Reply #13 on:
April 29, 2007, 08:50:12 PM »
Interesting. It brings up some possibilities for rioleplay, too. When would you allow the NPC Companion to come into play?
Another quick question: Have you tried out the die-roll for adventure location yet? I thought that was pretty novel, but could see some problems, too, unless there was a bumper on the map edges.
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
Meguey
Moderator
Member
Posts: 250
Meguey
Re: YLQ
«
Reply #14 on:
August 27, 2007, 11:01:42 AM »
Yes, the dice-roll for location is how we've played so far, mostly with good results. Standard d6 and a decent 3' map seem to work best.
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