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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 112 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: YLQ  (Read 15743 times)
Meguey
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Meguey


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YLQ
« on: September 11, 2006, 02:52:31 PM »

I'm now officially working on a new game (yes, you may laugh now, those of you who heard my protestations at GenCon).

It's called Miss Schiffer's School for Young Ladies of Quality, and it's set in the 1890s. All PCs are young lady scientists who travel the world and have grand adventures. YLQ is a product of the Reverse Engineering challenge led by Kevin Allen Jr.

A playtest draft will be ready by Wednesday Sept 13.
« Last Edit: September 14, 2006, 05:11:56 PM by Meguey » Logged
Iskander
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Alexander Newman


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« Reply #1 on: September 13, 2006, 07:59:43 PM »

That was so me in a former life. Sign me up to playtest!
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Meguey
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« Reply #2 on: September 14, 2006, 05:10:21 PM »

Happily, Alexander! I'm betting it'll work with anywhere from two to five players, probably a couple sessions of a couple-three hours each.. I'll e-mail it to you once I check on what the contest rules are about that, if any.
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komradebob
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« Reply #3 on: November 27, 2006, 11:41:51 AM »

Any further development to report on this project Meguey?
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
Meguey
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« Reply #4 on: February 16, 2007, 08:41:38 PM »

I'm letting it simmer. I want to playtest what I've got, and get more feedback before digging in again. I know it's got some weak areas (what to do with the marvelous mechanicals, frex), and I want to do right by the idea, not rush it through.
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komradebob
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« Reply #5 on: April 12, 2007, 12:47:41 PM »

Is there anywhere that I can find just the background part for the time being? I've lost the old link.
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
Meguey
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Meguey


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« Reply #6 on: April 12, 2007, 02:02:49 PM »

It was a Rev/Eng game at StoryGames.

http://www.kevinallenjr.com/reverseengineer/YLQMegueyBaker.pdf
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komradebob
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« Reply #7 on: April 12, 2007, 03:17:51 PM »

Thanks Meg:
I'd used what parts I recalled the last time my daughter was visiting. We were doing freeform minis with some Victorian Adventurers and it made a great backstory for the all-female team.
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
Meguey
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« Reply #8 on: April 15, 2007, 07:14:56 AM »

Cool! I'd love to hear more about that game; it sounds like the type of thing I'm trying to write YLQ to support.
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komradebob
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« Reply #9 on: April 16, 2007, 08:08:07 AM »

Cool! I'd love to hear more about that game; it sounds like the type of thing I'm trying to write YLQ to support.
It's been a while since we played last, but I think I have some photos somewhere of the time the team ended up doing folklore research in Translvania.

Interestingly, with my daughter anyway, there's always an older matronly figure accompanying the team- a sort of codgerly figure that the adventurers have to deal with in addition to any "adventure" type threats.
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
Meguey
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Meguey


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« Reply #10 on: April 19, 2007, 06:15:09 PM »

Was the matron an NPC? And how old is your daughter?
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komradebob
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« Reply #11 on: April 26, 2007, 07:57:20 PM »

The Matron in her safari gear< matron in her more everyday
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
Meguey
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Meguey


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« Reply #12 on: April 28, 2007, 11:52:41 AM »

I've been thinking this over, and I'm considering adding a well-detailed NPC for use in two-player games. The NPC would be the companion for the Young Lady, whuld have full stats and etc, and would be able to face one danger/challenge per excursion.
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komradebob
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« Reply #13 on: April 29, 2007, 08:50:12 PM »

Interesting. It brings up some possibilities for rioleplay, too. When would you allow the NPC Companion to come into play?

Another quick question: Have you tried out the die-roll for adventure location yet? I thought that was pretty novel, but could see some problems, too, unless there was a bumper on the map edges.
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Robert Earley-Clark

currently developing:The Village Game:Family storytelling with toys
Meguey
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Meguey


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« Reply #14 on: August 27, 2007, 11:01:42 AM »

Yes, the dice-roll for location is how we've played so far, mostly with good results. Standard d6 and a decent 3' map seem to work best.
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