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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 81 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: [DitV] We Need a Montage!  (Read 3152 times)
Supplanter
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Posts: 258


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« on: October 31, 2006, 06:15:17 PM »

I was recently struck with a hazy notion of a Dogs variant where you can run accomplishment conflicts as part of play. Maybe this would replace fallout-based advancement, maybe it would supplement it. Luke and Yoda, you know? (Luke clearly lost the conflict and came out with a different trait than he was going for.)

What kinds of variant settings and themes would this work for? It seems more quest-based somehow.

Best,


Jim
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Unqualified Offerings - Looking Sideways at Your World
20' x 20' Room - Because Roleplaying Games Are Interesting
Ramidel
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Posts: 54


« Reply #1 on: October 31, 2006, 08:18:42 PM »

First off: Replace fallout-based achievement? What? Seriously, no; fallout-based character development is a key element of Dogs; the consequences of your actions are what shapes your character.

That aside: Luke and Yoda together don't work because Yoda is superior to Luke, who's the PC in this case; Dogs don't -have- superiors to speak of. Quests for self-advancement don't fit too well in Dogs either, except self-advancement by learning from your mistakes...

Still, if you want to explore this, my suggestion is to set it in Hong Kong Action Movie China. Lots of opportunity for self-advancement quests there, -and- lots of small rice villages with important questions that need to be answered by the philosophy of the Ancient Masters.
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My real name is B.J. Lapham.
Darren Hill
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Posts: 861


« Reply #2 on: November 01, 2006, 04:26:53 AM »

I was recently struck with a hazy notion of a Dogs variant where you can run accomplishment conflicts as part of play. Maybe this would replace fallout-based advancement, maybe it would supplement it. Luke and Yoda, you know? (Luke clearly lost the conflict and came out with a different trait than he was going for.)

This example already works by the rules.
In the examples of things you can do with conflicts, one is learning to ride (I think - the exact skill might be different): if you succeed, they get the Ride trait (or some appropriate phrase) at d6.
Luke either failed or succeeded, but gained a fallout trait (or experience) in the process.
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Supplanter
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« Reply #3 on: November 01, 2006, 08:37:10 AM »

First off: Replace fallout-based achievement? What? Seriously, no; fallout-based character development is a key element of Dogs; the consequences of your actions are what shapes your character.

That aside: Luke and Yoda together don't work because Yoda is superior to Luke, who's the PC in this case; Dogs don't -have- superiors to speak of. Quests for self-advancement don't fit too well in Dogs either, except self-advancement by learning from your mistakes...

Perhaps I didn't give the word "variant" enough prominence in my post. :)

Best,


Jim
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Unqualified Offerings - Looking Sideways at Your World
20' x 20' Room - Because Roleplaying Games Are Interesting
Ramidel
Member

Posts: 54


« Reply #4 on: November 11, 2006, 08:56:15 PM »

Ah. In that case, the setting to start working from to make the rules is probably Star Wars; there's more DitV material for that than for any Dogs setting other than vanilla, where it really doesn't fit.

"It is Yoda you seek!"
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My real name is B.J. Lapham.
Web_Weaver
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« Reply #5 on: November 18, 2006, 01:41:34 PM »


Hi Jim,

I think that an "at what cost" theme would work well with accomplishment focused play. You may need to constrain or alter the fallout options, as the stake setting would focus on the potential negative. Can I get my A without losing B.
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