The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 16, 2022, 02:24:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
75
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
[Trolbabe] making it cyberpunk setting ?
Pages: [
1
]
« previous
next »
Author
Topic: [Trolbabe] making it cyberpunk setting ? (Read 3481 times)
MacTele
Member
Posts: 20
[Trolbabe] making it cyberpunk setting ?
«
on:
November 11, 2006, 08:28:21 AM »
As i wrote here i was looking for good cyberpunk system when i found The Forge. I still think about running good cyberpunk game but i feel there is no system good for my needs out there. Now when we play Trollbabe and i have ideas for next sessions i start to think about preparing for my cyberpunk game. I think that Trollbabe is very good system for what i want but there are some "buts" abaut cyberpunking it. My idea is to play cyberpunk more less as it is in Ghost in the shell Stand Alone Complex, which is very similar to Trollbabe (PCes would be cyybered and biowered agents of special agency to fight with cyber/biowere crime, and would have to judge new siuation every session). I am sure i want to make it narrative, conflictt resolution and so on but i want to put some color into it, too. And i want to have some inner isuees in PCes also. In my idea would be still one number and from it: fight, social and nethacking. What do You think about it ? Any advices and maybe i should pllay some more games and work on my own narrative cyberpunk system along. What do You think ?
Logged
James_Nostack
Member
Posts: 642
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #1 on:
November 12, 2006, 07:15:49 PM »
Hi Maciej,
I've been thinking about running a Trollbabe sci-fi game
for a few months
; I gave up on it after a little while.
I think the Scale of the adventures could be very interesting--maybe the characters are investigating a conspiracy, that starts with an individual crime, and then involves the entire town, and then the entire nation?
Quote
I still think about running good cyberpunk game but i feel there is no system good for my needs out there . . . I am sure i want to make it narrative, conflictt resolution and so on but i want to put some color into it, too. And i want to have some inner isuees in PCes also.
"Primetime Adventures" or "Shock: Social Science-Fiction" might work, if you're interested: they're simple, use 'conflict resolution,' involve a lot of color from the players, and focus both on individual issues and social problems.
Of course, if you want to design your own system, the Forge has folders for that too, and people can give you some good advice if you want...
Logged
--Stack
W. Don
Member
Posts: 113
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #2 on:
November 13, 2006, 04:16:04 AM »
Hi MacTele,
I'm not familiar with Trollbabe (but would like to get my hands on one, err, it) so I wouldn't know how easy it will be to adapt to a cyberpunk setting. However, I've quickly scanned your recent posts and, while it doesn't seem that you have Sorcerer yet, I think you'll find that it's a great fit for a Ghost In The Shell: SAC type game.
If and when you do get Sorcerer, and would like to make a cyberpunk game out of it, I'd be more than happy to bang ideas around with you. In the meantime, best wishes for your Trollbabe efforts.
— W.
(PS: Wow. My first Forge post in quite a while. Pass the tequila, will ya Ron?)
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #3 on:
November 13, 2006, 05:22:47 AM »
Hi,
Nothing stops people from using Trollbabe for other settings and ideas, and I'm sure it's possible to have fun with it that way. Please feel free to try if you'd like. However, the current design of the game is aimed directly at its current concept and setting, so I can't help you with rules or concepts or advice for play if you do.
Best, Ron
Logged
MacTele
Member
Posts: 20
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #4 on:
November 13, 2006, 05:39:56 AM »
I am tring to buy Sorcerer but it is not as easy as You may think, here in Poland. Esdevium (which is supposed to sell it) which sends games to my local store didn't have it last week so maybe next week or later... nobody knows. From what i know Sorcerer is a very good RPG :)
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #5 on:
November 13, 2006, 08:47:55 AM »
Hi Maciej,
There may be an easy solution. I will be in Berlin in December, and although my schedule is a little full, I think I may be able to send you a copy of Sorcerer from there. Please contact me at
sorcerer@sorcerer-rpg.com
, and we can discuss this.
Best, Ron
Logged
Danny_K
Member
Posts: 198
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #6 on:
November 18, 2006, 06:24:52 PM »
This thread has gotten me thinking quite a bit about how one might do this. However in light of this statement by Ron, the boss of this forum:
Quote
Nothing stops people from using Trollbabe for other settings and ideas, and I'm sure it's possible to have fun with it that way. Please feel free to try if you'd like. However, the current design of the game is aimed directly at its current concept and setting, so I can't help you with rules or concepts or advice for play if you do.
I'd like to know if it is OK to reply to this thread to share my ideas on a non-canonical way to run this excellent game.
Logged
I believe in peace and science.
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Trolbabe] making it cyberpunk setting ?
«
Reply #7 on:
November 19, 2006, 09:18:29 AM »
Go ahead if you like. I won't be able to contribute effectively, and I'm not especially sympathetic, but I won't shut it down either.
Best, Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum