The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
February 07, 2023, 12:57:59 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
59
- most online ever:
660
(January 18, 2023, 03:22:41 PM)
The Forge Archives
Inactive Forums
Review Discussion
Dust Devils review is up
Pages: [
1
]
« previous
next »
Author
Topic: Dust Devils review is up (Read 104713 times)
Clinton R. Nixon
Member
Posts: 2624
Dust Devils review is up
«
on:
May 22, 2002, 12:57:46 PM »
In addition to the Dust Devils review, you'll notice a first glimpse of me using our new content management system to organize things. Check it out and make sure and comment on Dust Devils.
Logged
Clinton R. Nixon
CRN Games
James
Member
Posts: 22
Dust Devils review is up
«
Reply #1 on:
July 14, 2002, 06:45:51 PM »
I'm not entirely sure what sort of HTML formatting is used for that review, as well as the review page itself, but it's all but unreadable using
IE 5 for OS X
. The text runs off the right side of the browser window in one, unbroken string until it's brought back with a paragraph break. Makes for some darned frustrating reading.
Logged
Cabbages and Kings
www.cabbagesandkings.us
Clinton R. Nixon
Member
Posts: 2624
Dust Devils review is up
«
Reply #2 on:
July 14, 2002, 08:28:33 PM »
James,
Let me know if you have further problems reading the review. I have changed the stylesheet.
In the future, if you have a technical difficultly, send me a private message or e-mail me at
webmaster@indie-rpgs.com
.
Logged
Clinton R. Nixon
CRN Games
James
Member
Posts: 22
Dust Devils review is up
«
Reply #3 on:
July 15, 2002, 02:54:41 AM »
Quote from: Clinton R Nixon
Let me know if you have further problems reading the review. I have changed the stylesheet.
In the future, if you have a technical difficultly, send me a private message or e-mail me at webmaster@indie-rpgs.com.
Will do. And thanks for addressing the issue so quickly.
Now, on the subject at hand: I have to agree that what the game needs to be really complete is some GM material that goes beyond the core mechanics and gets into the meat of the
gaming
side of the equation. Otherwise, as I've mentioned elsewhere, one is stuck with a cool game that one doesn't
do
much with.
Having read through the whole cards-in-play description, I have to ask: how similar is all of this to
Deadlands
, with its much-vaunted cards-and-chips play mechanic? I'll confess I've never even cracked the spine on a copy of those rules.
Logged
Cabbages and Kings
www.cabbagesandkings.us
Ron Edwards
Global Moderator
Member
Posts: 16490
Dust Devils review is up
«
Reply #4 on:
July 15, 2002, 04:52:51 AM »
Hi James,
Deadlands runs mainly on a dice system, composed of size (faces) of die as well as number of dice. It uses a very standard target-number resolution.
The chips are the metagame - different colors represent different privileges, such as re-rolls.
Cards are used in three ways: (1) character generation, ie, the deck's probabilities are used to generate attribute values; (2) setting the order in combat, including the possibility of "interrupting" the initiative order; and (3) as a sub-system for the Huckster character class, whose magical power is determined by the worth of the poker hands. There are at least three other sub-systems, including shamanic magic, holy magic, and technomagic.
I have played Deadlands pretty extensively and I find it to be something of a kitchen-sink in terms of system. In addition to the above, there's also a Call of Cthulhu like Fear system and a lot of variables to keep track of in combat.
Dust Devils has one resolution system that frankly does a lot more than any (or all) of the Deadlands system, especially in terms of the degree of violence and the rights to narration. To address the poker issue specifically, its use of poker is a lot more straightforward than the Huckster-magic in Deadlands, in which every spell has a minimum hand to be drawn.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum