Forum changes: Editing of posts has been turned off until further notice.
Started by James_Nostack, February 08, 2007, 06:00:19 PM
Quote from: James_Nostack on February 08, 2007, 06:00:19 PMWould it strain Dogs all that much if they had to settle matters in an un-Faithful town? In this mod, the Lost Colonies have been independent for a while, and aren't crazy about the United Planets and the Core Worlds telling people what to do. The "Dogs" have social influence and moral credibility, but dubious political authority.
Quote from: Falc on February 11, 2007, 11:50:23 AMSo let's get back to your sci-fi version. The key will probably be how much moral authority the Dogs really have and how many 'subjects' they have on any given planet. To be blunt, if they arrive on a planet and no-one is interested in what they have to say, no-one feels concerned, ... That's when your game would fall apart.
QuoteYou need to write out a planet generation chart, similar to the town generation. Forget all the rest for now. If you can't do this, it'll never work because you won't have interesting places to play in.