Forum changes: Editing of posts has been turned off until further notice.
Started by GreatWolf, February 28, 2007, 05:38:53 PM
QuotePerfection is a long, long wait away, and I fear that it can turn into a comfortable excuse for never finishing a project.
Quote from: Jason Morningstar on March 01, 2007, 12:05:50 PMGood points, Seth. It'd be useful to set benchmarks somehow, even if they were pretty general, based on the direction and complexity of individual games. We should talk about those benchmarks. "No changes between playtests" seems like a logical indicator of a fully baked project.
QuoteThe notion of methodically seeking out playtest groups that fit particular patterns seems like an insurmountable obstacle - honestly, I'm embarrassingly grateful for any blind testing I can arrange.
Quote from: GreatWolf on March 01, 2007, 11:24:38 AMI also agree that roleplaying and boardgame design are not exactly the same, and we probably would point to similar reasons. For example, there tends to be a lot more "openness" in an RPG that needs to be managed, whereas boardgames tend to be more strictly bounded. As a result, there's a bigger impact of player personality on an RPG. But, at the same time, I would argue that this calls for more playtest than a boardgame. Are we playtesting our rules with different personality types? Are we creating a positive creative space with explicit expectations for all participants? The very openness that gives RPGs their strength can be their downfall.