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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 258 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: The Ashcan Front FAQ  (Read 20853 times)
Larry L.
Member

Posts: 616

aka Miskatonic


« Reply #15 on: March 16, 2007, 08:13:48 PM »

Kesher,

I hate to break it to you, but GenCon SoCal is no more.

http://www.gencon.com/2007/socal/default.aspx
Logged

Kesher
Member

Posts: 174


« Reply #16 on: March 16, 2007, 08:31:32 PM »

Yeah, Paul just IM'd me about that. Sigh. Well, dammit, I can make one for dungeonkind; wanna help me playtest? Email me.

Aaron
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ptevis
Member

Posts: 63


WWW
« Reply #17 on: April 24, 2007, 03:17:36 PM »

I'm planning on producing an ashcan edition of my Game Chef entry, A Penny For My Thoughts. This is a small game that's nominally about people helping each other recover from global amnesia. In reality, it's about players learning active listening skills and embracing their fellow players' contributions. Based on the playtesting I've done so far and the feedback I've gotten, it seems to be about 75% of the way there. I'm struggling with some currency and endgame issues right now, but core mechanics seem to be good. Because this is intended somewhat as a teaching text, I want to be sure that the book tells you how to play the game correctly, which is something that only blind playtesting can really accomplish.

--Paul
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Paul Tevis
Have Games, Will Travel @ http://www.havegameswilltravel.net
A Fistful of Games @ http://afistfulofgames.blogspot.com
Paul Czege
Acts of Evil Playtesters
Member

Posts: 2341


WWW
« Reply #18 on: April 26, 2007, 09:43:12 AM »

Hey Paul,

Yeah, that sounds cool. Welcome to The Front.

And y'know, probably Matt and I should post about the games we're each doing as ashcans.

Mine is Acts of Evil. It's a game about occult ambition. Player characters are new initiates to an occult tradition devoted to aggressive and competitive pursuit of personal godhood. They are irredeemably evil, and play is very disturbing. Again and again you'll do harm to people who don't deserve it. My goal for play is to transform non-occultist NPCs from objects and obstacles to subjects we care about, without ever separating the players from management of their occultist characters. Early versions weren't delivering on this, but the current mechanics are very very close.

Paul
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My Life with Master knows codependence.
And if you're doing anything with your Acts of Evil ashcan license, of course I'm curious and would love to hear about your plans
Matt Snyder
Member

Posts: 1380


WWW
« Reply #19 on: April 26, 2007, 05:56:24 PM »

Good point, Paul!

I'll be bringing an ashcan of my game 44.

It's a game about people who are being replaced with machines by a nefarious organization, Unit 44. It's a horror game, rather obviously.

Players portray individuals who have someone in their lives replaced, and they believe they are next. Each player takes a turn as a game-wide countdown ticks away toward the 0-hour. They confront their own Anxieties while dealing with their immediate situation. Agents of 44 emerge to interfere and hound the main characters.

Also, players are working against Control (the game master figure). At the end of each countdown, they roll off against Control to gain benefits or lose an advantage. Players strive to increase scores so that their characters can act in concert within the game (the scores have to meet or exceed the countdown).

Should individual players suffer enough stress, they will become replaced by Unit 44. Then, the player will become an ally of Control. This aspect of the game remains untested at this point, and is one of the key features, along with end game, I'll be seeking input on.

The game is about how you choose to treat others around you, whom to help, and why. We ran a very constructive playtest at Forge Midwest last weekend, and I'm very excited about some things worked out there.
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Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra
Thor
Member

Posts: 70


« Reply #20 on: May 07, 2007, 11:26:48 AM »

Hi all,

I have dipped my toe in the printing thing again thanks to Paul (and I mean thanks! that was the kick in the pants I needed) I have a line on a good copy shop and some finishing and would be glad to produce ashcans for you.

If anyone is interested please feel free to contact me.
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Yes, The Thor from Toledo
chris_moore
Member

Posts: 129


WWW
« Reply #21 on: May 10, 2007, 04:51:57 AM »

Michael and I are interested in doing an ashcan of psi run for the booth.  We have a ton of excitement, and zero knowledge about layout, printing, etc.  Anyone's advice would be helpful.

Chris Moore
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Iowa Indie Gamers!
Matt Snyder
Member

Posts: 1380


WWW
« Reply #22 on: May 10, 2007, 05:16:28 AM »

Chris, that's great. I'd be happy to help out. Feel free to contact me. I'm off to work right this minute, but just wanted to chime in and say this Hawkeye's got your back.
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Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra
thelostgm
Member

Posts: 22


WWW
« Reply #23 on: May 14, 2007, 08:24:48 PM »

Hey Folks,

I'd love to be part of this and bring an ashcan of my game Giants.

I also have some podcasting duties to consider, but I think this is a fantastic idea and can't wait to see how it goes.

I read some stuff about demos a few posts back, has there been any more thoughts on that?  I know for me one of the best thing about conventions is getting to demo games.
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Jeff
The Engineer of Kryos
www.sonsofkryos.com
somniturne
Member

Posts: 10


WWW
« Reply #24 on: May 15, 2007, 07:16:23 AM »

I'd also love to participate with my game Kingdom of Nothing.  The only thing holding me back is the time commitment.  I also may have some podcasting responsibilities as well as self promotion for my illustration.  Are there any details yet on how long people will need to hang out at the booth?
Logged

~Jeff Himmelman
Freelance Artist and Gaming Podcaster

To see my art: www.somniturne.com
To hear my podcast: www.gamerthepodcasting.com
Paul Czege
Acts of Evil Playtesters
Member

Posts: 2341


WWW
« Reply #25 on: May 15, 2007, 07:23:45 AM »

Hey Jeff,

It sort of depends on how many participants we have, but right now Matt and I are thinking folks would commit to two or three hours a day at the booth.

But what's truly important is that we make it clear to interested folks when you're going to be around to represent the game if they have questions. Probably we'll solve that with a schedule, and then you'd just slot yourself for time when you didn't have podcasting stuff going on.

Do you think you'd have days where your availability for representing your game at the booth was less than two hours? Less than an hour?

Paul
Logged

My Life with Master knows codependence.
And if you're doing anything with your Acts of Evil ashcan license, of course I'm curious and would love to hear about your plans
Paul Czege
Acts of Evil Playtesters
Member

Posts: 2341


WWW
« Reply #26 on: May 15, 2007, 07:50:36 AM »

Hey Jeff,

I read some stuff about demos a few posts back, has there been any more thoughts on that?  I know for me one of the best thing about conventions is getting to demo games.

We need to figure this out. Forge booth style demos probably don't make sense for games in development, because the value proposition of an ashcan isn't the play experience, but rather, creative engagement in game design, problem solving, and playtesting. We definitely want something demo-like going on. But not quickie "playtests." I'm thinking it's something we'll call a demo, but it'll be more of a demonstration of a game mechanic that needs the validation of playtesting, with some kind of conversational transition into the ashcan text, showing how the ashcan engages you in the design and problem solving effort.

Paul
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My Life with Master knows codependence.
And if you're doing anything with your Acts of Evil ashcan license, of course I'm curious and would love to hear about your plans
thelostgm
Member

Posts: 22


WWW
« Reply #27 on: May 15, 2007, 08:51:40 AM »

So let me see if I get this right.  Would I be showing them a part of the system that I am having trouble with?  If so that might be a bad way to get interest in the game.
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Jeff
The Engineer of Kryos
www.sonsofkryos.com
thelostgm
Member

Posts: 22


WWW
« Reply #28 on: May 15, 2007, 06:10:52 PM »

Ok, reading that a few hours later it sounded very negative, sorry about that.  I'm really into the demo idea and just want to be clear on how it's going to work.
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Jeff
The Engineer of Kryos
www.sonsofkryos.com
somniturne
Member

Posts: 10


WWW
« Reply #29 on: May 16, 2007, 06:13:23 AM »

Okay that sounds reasonable.  I'm in.
Logged

~Jeff Himmelman
Freelance Artist and Gaming Podcaster

To see my art: www.somniturne.com
To hear my podcast: www.gamerthepodcasting.com
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