The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
January 30, 2023, 01:05:38 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
128
- most online ever:
660
(January 18, 2023, 03:22:41 PM)
The Forge Archives
Inactive Forums
Chimera Creative
(Moderator:
Matt Snyder
)
[Dust Devils] Folding
Pages: [
1
]
« previous
next »
Author
Topic: [Dust Devils] Folding (Read 4104 times)
Sam!
Member
Posts: 25
[Dust Devils] Folding
«
on:
March 19, 2007, 03:10:28 PM »
Logged
Sami Koponen
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: [Dust Devils] Folding
«
Reply #1 on:
March 20, 2007, 04:00:26 AM »
Folding is intented to first and foremost delay the conflict by protecting the goal of the folding player. So the order of priority is:
1) The folder's goal is not resolved. Folder describes how.
2) If there are several parties in the conflict, the others negotiate to determine whether they still have disagreement, or whether the conflict is annulled.
3) If the opposing goal cannot be resolved without resolving the folder's goal, the opposing goal is not resolved either. The opponent describes.
4) If the folding description does not end the situation in the fiction, either player may declare a new conflict with the same stakes immediately.
The key idea is that you fold because you don't have the cards to win the conflict right now. Whether this folding postpones the conflict or just causes a redraw is solely a function of the immediate fiction; if a suitable delay can be narrated, go ahead, but if nobody can think of anything, you have to either come to an agreement or start another conflict immediately.
As for narration during folding, I go back to my old analysis of narrative priority in Dust Devils: in general all players have equal narrative power over the
action
(not character intent, nor backstory, which are split between different players on a permanent basis). You can only resolve action by consensus, or by declaring intent to harm - that is, conflict. Therefore, in Dust Devils narrative control always stays with the player willing to go to arms over the matter. In a folding situation the folder is conseding his right to violent solution, and therefore leaving the narration of the situation up to the opponent. This is why the guy who is not folding gets to narrate whatever is left of the situation after the folding and non-resolution of the folder's goal is narrated. The folder gets to narrate his own folding in my games mainly because he's the one who knows how long a delay he wants for the situation.
Folding is one of the key points of long-term Dust Devils play, and one of the most peculiar and characteristic features of the game. It is not very significant with a tight set-up where players will mostly want to resolve things, but it's absolutely essential for a campaign, which is where the game shines (even more so than a one-shot, IMO).
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum