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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 91 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Initiation Question  (Read 2843 times)
Ben Lehman
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« on: April 09, 2007, 06:12:51 AM »

So I played a game last Friday and two of my players wanted to have their initiation conflict (I hope I punched the other guy out) be a player-versus-player affair, where they're using their dice against each other and the GM doesn't have any dice in it at all.  I did it, and it worked out okay, but I was wondering what's the word on doing that sort of thing generally?  Because I'm prone to try it again.
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Glendower
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Posts: 182

My name is Jon.


« Reply #1 on: April 09, 2007, 06:51:27 AM »

For new players, I'd keep it between the GM and the player.  Initiation is a tutorial that teaches how the conflict system works, and the GM can answer questions, suggest responses, and help out. 

I can't see any immediate problem with more seasoned players doing what you suggested.  It does speed up character creation, so I suppose there's that. 
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Hi, my name is Jon.
lumpley
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« Reply #2 on: April 09, 2007, 09:43:28 AM »

Glendower, great answer. Better than I'd've given. Thank you!

I was one of the two players in Ben's game. I ruled at the time that it was not at all kosher according to the game designer, even though I was the player who wanted it. I also ruled that the game designer's a jerk and who cares what he thinks.

-Vincent
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Ben Lehman
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« Reply #3 on: April 09, 2007, 09:53:18 AM »

Jon --

As it happens, there was a new player, and we definitely did it by-the-book with her.  The fistfight was first, though, and I think it was useful in showing her how escalation worked, although I'd have to ask.

Vincent got me.  I was being sneaky.
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