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MLwM: The math behind the game
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Topic: MLwM: The math behind the game (Read 9529 times)
Alan De Smet
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MLwM: The math behind the game
«
on:
June 05, 2007, 09:41:04 PM »
I'm running my first game of
My Life with Master
(play report "Soon"), and I became curious about the math behind the game. For example, theoretically a Minion can successfully refuse an order at the very start of the game, even if it's unlikely. But exactly how unlikely is it? I failed to turn up anyone else's math, so took a stab at it myself:
My Life With Master
probabilities
.
That poor Minion at the start of the game? Assuming a Fear of 4 and a Self-Loathing of 1 (or any other combination totalling 5) and no initial Love, his odds are 7 out of 1,024, or about 0.68%.
I'd welcome any feedback, especially on potentially interesting ways to visualize the data so it's easier read. This is just my initial work; it completely ignores the Intimacy/Desperation/Sincerity dice. I haven't figured out how to represent them in the results without turning it into a impossible to read 160 row by 160 column table.
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