Forum changes: Editing of posts has been turned off until further notice.
Started by damiller, July 10, 2007, 01:10:22 PM
Quote from: damiller on July 10, 2007, 01:10:22 PMMy problem. Most Silver Age comics were about epic battles, not some of the smaller types of conflicts that would arise. In dogs, its no big deal if people are arguing over the fact that a Sister is wearing inappropriate clothing, that can be a very powerful conflict. But it would be stupid in a comic book setting.
Quote from: Moreno R. on July 12, 2007, 08:36:45 PMI don't think that DitV has to be a game of "moral choices". It has to be a game of hard choices (the conflict resolution sub-system work only if you put the players in the situation of having to choose between giving the stakes or accepting a bad raise, but the choice could be between stopping Baron Skull or letting him go way to stop a dam from breaking and flooding a city, for example. Very silver age Superman...)
Quote from: damiller on July 22, 2007, 09:58:47 PMWhich takes some of my problems with "town creation" away, but not really. Because I still don't really have an idea of how to make the "steps of wrongness" because supers deal with crimes, not social mores.
QuoteAlso what is this "action-adventure" spin on DitV I couldn't find the discussion anywhere.