The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 23, 2022, 10:30:22 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
71
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[DitV]Follow on conflicts & Injuries
Pages: [
1
]
« previous
next »
Author
Topic: [DitV]Follow on conflicts & Injuries (Read 1682 times)
Mandrake
Member
Posts: 41
[DitV]Follow on conflicts & Injuries
«
on:
August 30, 2007, 03:02:30 PM »
We've just finished a session with the Dogs dealing with some children gone very bad.
The last scene took place in the school house. One of the dogs was facing off 3 off the worst children, while another had led the majority of the children present into another room where to see if they'd be more cooperative outside the influence of the ring leader.
Dog A is badly injured and requires a healing conflict.
One of the children from the back room is about to see his sister has been knocked about and will immediately attack (possessed)
As far as I can tell, these are both follow on conflicts, both happening in the same place. Should they happen concurrently, or should 1 happen before the other?
As I see it, if Dog A wants to be in the conflict involving Dog B, his healing has to wait. However, what happens if he gets injured again?
Logged
Tis I, the Humakti
zornwil
Member
Posts: 86
Re: [DitV]Follow on conflicts & Injuries
«
Reply #1 on:
September 21, 2007, 09:34:50 AM »
I think group judgement is the best guideline here, do what the group feels good about and feels reasonable. I know that may be a facile answer, but I think it follows the book's guidelines on such things. Generally I'd go for doing the healing conflict first as a "quick patch" scene, to get the action flowing immediately into the next conflict. But that might not be in line with the group sense of realism and the nature of the "bad injuries" (I think a lot depends on the nature of those - if he's "just" losing blood that can be resolved quite quickly, if he lost an arm that's a bigger deal). There are possible other Conflicts here, too, such as "Do we get Dog A away from the child about to attack?" If I were players, I might go for that, and so that would be the first Conflict, then the PCs except for Dog A face the attacking child, then the healing Conflict. This would especially fit the scenario where Dog A needs more serious medical attention and mainly they just want him out of harm's way to get that care.
Logged
- Wilson
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum