Forum changes: Editing of posts has been turned off until further notice.
Started by Superstar, November 24, 2007, 03:57:05 PM
QuoteSo ... contribute a big die (and help win the mission) but have the nazi's find the hidden cache, or contribute a little die (and earn the enmity of your crew) and keep it safe for another chapter?In play there will be times when you absolutely do not want the mission to succeed, because of the implications of success for your character on the grid. Beyond that, what constitutes fun play and acceptable mission outcomes is going to vary a lot from group to group, so it's hard to give you concrete reasons why one decision will be better than another, in terms of dice allocated. I hope that helps - let us know how your game goes!
QuoteFor example, if your character has got a girl he's hot for and eager to impress, and I'm framing a mission scene, I'm putting her in there - maybe in danger, maybe as your companion, but in some position to observe your actions and judge you. Then you've got a tough choice - yes, the obvious mechanical answer is to fail, have some sort of awful disaster, and kick in a big die, but is that really what you want? Really?