*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
May 23, 2022, 04:33:22 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 89 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: [DitV] A matter of timing  (Read 2519 times)
Daniel Davis
Member

Posts: 18

Nailav


WWW
« on: December 20, 2007, 01:18:20 PM »

Logged

En-halu, agaim.
Moreno R.
Member

Posts: 389


« Reply #1 on: December 20, 2007, 06:19:07 PM »

Hi Daniel!

I noticed something in your example. You didn't specify the stakes.

It could be important, because if A raises like this:...
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #2 on: December 20, 2007, 07:08:47 PM »

I always let the player roll the dice, and if they turn out to be crap, do their see over. They probably rolled in the middle of talking anyway. No big deal.

-Vincent
Logged
Noclue
Member

Posts: 304


« Reply #3 on: December 21, 2007, 12:05:44 AM »

That trait looks applicable any time she thinks she is right, regardless of whether she's right or not (actually if she isn't right, she isn't right about being right). A narration like "I am always right!" works fine as a raise or a see, a block or dodge." That narration doesn't have to change with the dice she's rolling. The dice don't have anything to do with how right she is, only how much impact her statement has in the conflict.

Logged

James R.
Daniel Davis
Member

Posts: 18

Nailav


WWW
« Reply #4 on: December 21, 2007, 09:20:25 AM »

Thanks for the input. I'm thoroughly satisfied with Vincent's solution.

We had a great session, by the way. I should be posting an Actual Play sometime soon.
Logged

En-halu, agaim.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!