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Started by ctone, January 17, 2008, 02:58:54 PM
Quote from: Dunefan on February 15, 2008, 10:27:17 AMCTone, I think that given the lack of Charisma based rules, a good use of Action Points would be to guarantee sucess of a charisma based task that one of the players might be interested in doing, but isn't necessarily the kind of person that could get away with it.For example, Honey Dew is a Burlesque performer that has the key to her boss's safe. The PC wants the key, and plans to hook up with her in order to get it. The player might not have any real life skills in dealing with this situation, or does a poor job. They could use an Action Point to score with Honey and grab the key from her (maybe by finding some sort of Spanish Fly dealer or something). I like the idea of spending the Action Point to show up in a scene, as that has a sort of Noir-ish quality to it. Another use of Action Points might be to cause some sort of minor, yet beneficial, coincidence (the player is looking for a way into a bootlegger's house, and can spend an Action Point to have the bootlegger forget to lock a door - although the Action Point doesn't get rid of the Troll with the elephant gun on the other side of the door).